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carebearing is more relealistic then hard-core PvP

Yeah thats right !

If you kill a beast and skin it you would have a hide to sell this is the eqevalent of "carebearing"

But killing someone taking all there items with no repercussion ????? Yeah right only if there's TOTAL ANARCHY which has been a very rare thing troughout history. and TOTAL ANARCHY combined with normal city's is bull.

Fact is MMORPG's are Roleplaying games which general means there should be some degree of realisme. This is ofcourse the reason that hard-core PvPing is really disappearing, there are more realistic models out there that have PvP but nor in the ridiculus setting most so called hard-core PvPers want it. Just look at DAoC, EvE shadowbane al lot more releastic approach then the free for all PvP games

Comments

  • GorukhaGorukha Member Posts: 1,441
     Shadowbane is utter garbage, so is EVE.  SB is  all out pvp. DaoC has all out pvp server , which were on the decline last I played, then again so was the game in general.


     PvP hardcore is not on a decline, it's reduced to a 1 server per game basis like a freakshow. "Hey look mommy what's that freak doin? He's ganking a newb and pissing on his corpse, while spitting out obscenities you n00b"

      Carebearing is the majority of gamers, hence why the games are made with them in mind not some tiny minority of hardcore pvpers.

     Enough with these stupid bait posts anyways.


    It's better be hated for who you are, than loved for who you aren't.
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  • AelfinnAelfinn Member Posts: 3,857
    right, killing wolves or rats over and over so you can get the pouches of gold they all misteriously happened to eat before hand is more realistic than having to worry about bandits in an area not patrolled by guards.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • SuitepeeSuitepee Member Posts: 921


    Originally posted by holythough

    But killing someone taking all there items with no repercussion ????? Yeah right only if there's TOTAL ANARCHY which has been a very rare thing troughout history. and TOTAL ANARCHY combined with normal city's is bull.


    A) In some PvP games killing people turns you into a 'red tagged' person which means you're more vulnerable to being killed ANYWHERE (even safe zones) and suffering higher penalty. This would be a 'gameplay' mechanic as a reprecussion.

    B) In some PvP games if you kill the wrong person,and they happen to be in a respected guild,and you're in another guild; needless to say you might find your guild being beseiged before long. This would be a 'player-based' repercussion.

  • holythoughholythough Member Posts: 236



    Originally posted by Gorukha
     Shadowbane is utter garbage, so is EVE.  SB is  all out pvp. DaoC has all out pvp server , which were on the decline last I played, then again so was the game in general.

    SB may be all-out PvP but so guild oriented i most cases you can expect help from your guild, about being utter garbage thats just an opinion i personal enjoying the game a lot although i normal not a PvP player and more of a carebear guild is helping me get past the ganking part. still think PvP in SB needs work sins you can attack even your own guild members if you wanted. EvE low seq system mechanisme is more realistic then any PvP thing if seen. And DAoC Realm versus Realm i find in basis a good concept getting all PvP loving peeps to one erea to go all out war, but it has draw backs i must say

     PvP hardcore is not on a decline, it's reduced to a 1 server per game basis like a freakshow. "Hey look mommy what's that freak doin? He's ganking a newb and pissing on his corpse, while spitting out obscenities you n00b"

    First you say PvP hardcore isn't on a decline and then you say it's reduced to 1 sever per game basis. I call that i decline and i think your in denial. The fact that some peeps are only satified if they can gank people although so much more civil ways are open. Like low seq erea in eve or even realms like daoc just shows there treu nature, they are freaks !


      Carebearing is the majority of gamers, hence why the games are made with them in mind not some tiny minority of hardcore pvpers.

     Enough with these stupid bait posts anyways.



  • GorukhaGorukha Member Posts: 1,441
    Just cause 10 people enjoy a crappy buggy game ie SB doesnt make it good.  SB should be a dead product, plain and simple. Ashen Temper and some idiots are keeping it in a brain dead coma.

    I was joking about the lack of decline, thought it was obvious. Not that it was huge to begin with.




    It's better be hated for who you are, than loved for who you aren't.
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  • holythoughholythough Member Posts: 236

    As long as it's free i think SB is a good game. To little population and still to buggy to have a normal mmorpg monthly fee on it. Still think the clan based PvP is a good concept and character development is one off the best i have seen in an mmorpg. Most mmorpg these days make it immposible to screw up your char which is actaully pretty easy in SB if you don't inform yourself

  • ElnatorElnator Member Posts: 6,077


    Originally posted by holythough

    Yeah thats right !
    If you kill a beast and skin it you would have a hide to sell this is the eqevalent of "carebearing"
    But killing someone taking all there items with no repercussion ????? Yeah right only if there's TOTAL ANARCHY which has been a very rare thing troughout history. and TOTAL ANARCHY combined with normal city's is bull.
    Fact is MMORPG's are Roleplaying games which general means there should be some degree of realisme. This is ofcourse the reason that hard-core PvPing is really disappearing, there are more realistic models out there that have PvP but nor in the ridiculus setting most so called hard-core PvPers want it. Just look at DAoC, EvE shadowbane al lot more releastic approach then the free for all PvP games


    Erm....  You've played some REALLY BAD PVP MMO's if you think there is no repercussions to killing someone.  Most hard-core PVP MMO's have stiff penalties for player killing for no reason.  

    L2:  You can attack anyone but if you do you will become a criminal, killed on sight by most players.   And unable to enter cities or interact with NPC's (Like UO)
    EVE:  If you kill in empire .5+ space the authorities WILL destroy you.  If you kill in .1 to .4 you will become a criminal and everyone will KOS you.  Only in 0.0 are you free to kill whoever you want, whenever you want... but... if you do... other players will eventually hunt you down and kill you.
    UO:  Similar to L2 (or, rather, L2 is similar to UO).  There were entire guild's who's only purpose was to hunt down PK's.
    ShadowBane:  A really really crappy game.  Please never mention it again.  Great intentions... piss poor execution.


    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • holythoughholythough Member Posts: 236



    ShadowBane:  A really really crappy game.  Please never mention it again.  Great intentions... piss poor execution.




    Well im playing SB now and sins it's free i think i can mention it. It's not like there stealing my money like has done :P
  • ElnatorElnator Member Posts: 6,077


    Originally posted by holythough


    ShadowBane:  A really really crappy game.  Please never mention it again.  Great intentions... piss poor execution.



    Well im playing SB now and sins it's free i think i can mention it. It's not like there stealing my money like has done :P



    It's only free because they couldn't get people to pay for it.  They tried.  It's not your typical "Free" MMORPG.  It's free specifically because nobody was willing to pay for it.  At one point they were trying to get people to pay $30 for the game and $12 a month.  And, just because it is free doesn't make it worth talking about.  It's got some GREAT concepts.  Their implementation is poor, however.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985


    Originally posted by holythough

    Yeah thats right !
    If you kill a beast and skin it you would have a hide to sell this is the eqevalent of "carebearing"
    But killing someone taking all there items with no repercussion ????? Yeah right only if there's TOTAL ANARCHY which has been a very rare thing troughout history. and TOTAL ANARCHY combined with normal city's is bull.
    Fact is MMORPG's are Roleplaying games which general means there should be some degree of realisme. This is ofcourse the reason that hard-core PvPing is really disappearing, there are more realistic models out there that have PvP but nor in the ridiculus setting most so called hard-core PvPers want it. Just look at DAoC, EvE shadowbane al lot more releastic approach then the free for all PvP games


    If you can control land, there is no anarchy. The problem with most hardcore-PvP games is.. They don't include this. Or well, they don't give the land owners the tools to counter this. EVE does though, which is why it's a great PvP game.
    If a faction(Call it guild or corporation) can take over some landmass, and claim it as their own - Then they are the leader of the land. This is not anarchy. You see, FFA PvP just have to be implented right.

    One major fact you forgot: The player base. The player base is an society in it's own rights, and they can set some laws. Therefor, some people will enforce these rules, and take the job of protecting the weaklings. Furthermore, the guy who you just killed got friends.

    In real life, i can take a gun and shoot whoever i want. Ofcourse, the police can catch me and lock me up. In a carebear game, i'd have to either put on PvP mode, or go to a special zone. You call THIS realism? I call it lazy developers.
  • WNxMentalWNxMental Member Posts: 3
    why are we worrying about realism in mmorpg's?you know....games that involve high ammounts of MAGIC and MONSTERS that will never exist.....yeah....the realism is sort of killed right there,so why worry about it?remember when people asked for realism and they made the sims =/ ?

  • AelfinnAelfinn Member Posts: 3,857


    Originally posted by WNxMental
    why are we worrying about realism in mmorpg's?you know....games that involve high ammounts of MAGIC and MONSTERS that will never exist.....yeah....the realism is sort of killed right there,so why worry about it?remember when people asked for realism and they made the sims =/ ?


    A. Some of the newer games are heading in a more real life direction

    B. When the game itself is unrealistic in function, you use the game's lore as a reference for realism

    C. The OP wanted something to bait "hardcore" PVPers with

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • holythoughholythough Member Posts: 236


    It's only free because they couldn't get people to pay for it.  They tried.  It's not your typical "Free" MMORPG.  It's free specifically because nobody was willing to pay for it.  At one point they were trying to get people to pay $30 for the game and $12 a month.  And, just because it is free doesn't make it worth talking about.  It's got some GREAT concepts.  Their implementation is poor, however.


    Personally after playing the game i think it's not the implementation of the concepts is the problem in SB. The learning Curve is just WAY to steep you first lvl to lvl22 in no time and then at lvl22 you get killed by everthing you try, this tend to give fanatics to much advantages over the more casaul player. If you make a game thats only suited for fanatical players and no room for the more casaul players you kill your own player base and withouth a solid player base no concept will work.

    Although i read the getting started guide twice and spend hours reading forum post and player guides i still screwed up my first 3 chars. The concept could actaully be proven to be implemented right but because this game needs way to much time investement in the beginning with it scares off 95% of the peeps. This game needs a good tuturial, decent guides not writen by people that already have played it so much the can't even related to a newbie. And most off all they difficulty of the lvl20-25 monsters must be toned down A LOT because most peeps does go by the "now im lvl22 and i can't kill anything anymore syndrome" 

  • OmegaLetOmegaLet Member Posts: 588
    Didn't know games were supposed to be realistic? I thought you played games to escape reality. to play a different personality?

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  • BaskervilleBaskerville Member Posts: 32


    Originally posted by Gorukha 
     PvP hardcore is not on a decline, it's reduced to a 1 server per game basis like a freakshow. "Hey look mommy what's that freak doin? He's ganking a newb and pissing on his corpse, while spitting out obscenities you n00b"



    guess thats why theres about a million to 1 PvP'ers playing video games than there are people playing PvE games.

    quake , unreal tournmant , doom , battlefield.. yes all these games are PvP , whether they are mmorpg or not mkaes no difference. I know plenty of people who play Lineage 2 for PvP and play Quake 3 for PvP.

    PvP owns PvE ANYDAY.  PvE gets mind numbingly boring , PVP is never boring because it's 100% DYNAMIC always.

    Anyone who thinks  hardcore PvP mmorpg's would be "niche" games need to get their heads checked. Shadowbane sold like 200,000 copies straight away. It only failed because it was outdated and buggy by the time it launched.

  • GorukhaGorukha Member Posts: 1,441
      We are talking bout mmorpgs here not fps games, jesus do you have ADD ?

    I followed SB almost from the beginning, started in january 2000. The game was supposed to be a paradise of PvP, was supposed to be violent, well balanced, and a ton of other stuff that came into Warden's head(head dev)

     Well 6 years later you can see what became of the , as we all hyped it, the greatest pvp game ever made.  Hell most of us loyal followers left during beta, or right after release. 

      PvP does get boring in an mmorpg game because , unlike fps games, there isn't instant action. You have to find action, and in games like SB it may be harder than you may think considering the game world is pretty big and action pretty small.  SB sieges might be one of the most boring implmentation possible. 

      I have no idea why SB didn't have you start out with all the skill points to begin with , without the PvE aspect.  You can get powerleveled to high level in a day or 2.  The mobs are there for farming gold basically. Fun city.

     Can you spell imbalance, cause the devs obviously couldn't.  The game had uber classes like you couldn't dream of.
    Think of DaoC Bonedancer when they came out x10  


    It's better be hated for who you are, than loved for who you aren't.
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