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Station is the paradox of the world of my people, the limitation of our power within the hunger for power. it is gained through treachery against those who gain it. those most powerful in Menzoberranzan spend their days watching over their shoulders, defending against the daggers that would find their backs. their deaths usally came from the front. -Drizzt Do'Urden
-The Legend Of Drizzt Book 1
Homeland.
Comments
Everquest 2 has nice-looking graphics from a technical standpoint, but bland, brown textures and boring zone designs makes it an ugly game to play.
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After getting to only level 26 in EQ2, I never wanted to see Thundering Steppes again. But back when I used to play, that was like the only zone to level 25-30 in. I think it was the TS that made me stop playing, seriously. I was in a group with some guildies, levelling in TS, and I just said "F*** this game" and logged off, never to play again.
And then rejoined my guildies in L2.
Prime examples of how bad the zone designs are in EQ2 are Antonica and Zek. Thunderring Steppes is better (more variation), but not by much. Freeport looks like a slum, slums look ugly in real life so why should we want to see it in a game? Dunno why they decided that evil should also be stupid and dirty. Qeynos has more variation but also has way too much wood around, so all you see is gray (walls), green (grass), and brown (wood).
Some well-designed zones though are the Enchanted Lands and Oakwood Forest. There's enough variation of design to be visually appealing. I would much rather see a bright and vibrant world than a realistic but incredibly bland world. Unlike in real life, these zones will look exactly the same every time you run through it; trees don't age, leaves don't change colors, animals don't migrate, and the seasons don't change.
http://www.youtube.com/user/TheAmbryZealot/
Go on top of a griffon tower in Antonica and look down across the ground. What do you see? That's right, one texture for the grass repeated over and over with absolutely no variation except for the lay of the land. Likewise, go to Zek and look at how it's nothing but ugly, dark brown textures for the ENTIRE zone.
The night elf starting city has a lot of variation in textures and designs. There's a lot of small touches that adds to the atmosphere of the game that EQ2 lacks. Fanboy or not, it doesn't take a genius to see the obvious differences.
Go on top of a griffon tower in Antonica and look down across the ground. What do you see? That's right, one texture for the grass repeated over and over with absolutely no variation except for the lay of the land. Likewise, go to Zek and look at how it's nothing but ugly, dark brown textures for the ENTIRE zone.
The night elf starting city has a lot of variation in textures and designs. There's a lot of small touches that adds to the atmosphere of the game that EQ2 lacks. Fanboy or not, it doesn't take a genius to see the obvious differences.
Did you think maybe the reason Zek looks brown and ugly is because it's full name is ZEK THE ORCISH WASTES, not Zek the Wonderfull and Brightly Colored World of Disney.
Antonica has all kinds of textures I suggest you get a better comp or something.
In America I have bad teeth. If I lived in England my teeth would be perfect.
Everyone was purple and green.
..Oh wait.
Heh, I knew someone was going to reply with that. Even though it's a wasteland, it doesn't have to look so bland and uninteresting. Guild Wars had a really nice war-torn lands design. World of Warcraft had some zones that looked like it was a warzone too. Bottom line is, it doesn't have to look like like crap to be considered a wasteland.
As for you comment on Antonica, you OBVIOUSLY didn't do what I said. Go ahead and climb on top of a griffon tower and it's BLANTANTLY obvious how often one single texture is repeated, even on the highest graphics settings (which my computer can play at, thank you very much for your ignorant comment).
Eq2's development was bottlenecked by its art. Thats why most games that are flashy and colorful are not as fun as some that are less gfx but more entertaining content.
Thing that gets me about eq2 is it all looks like a ctrl + c then ctrl + v job. Think about forest ruins, antonica, thundering steepes, enchanted lands, and TT. Same greens, same textures, same trees ( cept TT it used feerrott trees), you get the idea. But what about those dungeons!!!! In all fairness yes they have different textures for the most part, but you truely feel in each dungeon your doing the same thing over and over.
Eq2 has no life, everything is static and all is kinda bland and boring. Go play eq1 and just walk through the different karrana's. So many diff mobs roaming freely of many diff factions, little villages and odd ruins scattered all over ......... these are things that build life to a game becuase it gives areas for lore to play a role. What is the fun in watching a movie with out a plot? Some may say they love watching the porno movies, and those have no plots ............ there in lies my point. You " watch eq2 for its pretty pictures, while other games you play/ " watch " for the good plots.
since when was Lineage 2 such a graphically acclaimed game? If anything the only good thing going for the art direction in Lineage 2 is that the 12 year old Asian boys that make up most of the population can get off on scantily clad elven chicks.
Eq2 has some bland textures, yes. But seriously, go buy a high end graphics card and upgrade your pc before you say much more than that. Things like atmosphere bloom can make the commonlands look amazing at mid-day as the sun blazes over the mountains and the floating freeport tower just glows. It's really amazing what they have pulled off in the game.
WoW's engine is about 4 years old already, EQ2's has legs.
Artistic style asside EQ2's engine is a lot better and also requires a machine that has some balls to it.
Now if WoW had the engine EQ2 does with their art team I'm sure we'd all be even happier in somecases though I personal think it's a bit to Disney for me.
As to the climb up a tower in Antonica trick, try climbing up a hill in WoW... on thats right that little hump won't let you walk up it, you gotta find the one path they let you go up it if at all. Add to that they hide the bad graphics engine behind massive bloom (try turing that off sometime) so you can't see far anyway. Shadows in WoW ... blob, shadows in EQ2... look realistic. Oh andcheck out the glint of metal off your armor in EQ2 sometime too.
You might not like the style but that doesn't mean jack when you're talking engine.
Personally I find a more realistic approach and EQ2 does that and has the better engine to boot.
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What's wrong with you? Anyways, I think that EQ 2 graphics are good, but the art is ugly, the armor on people is seriously ugly and I hated those plastic characters aswell even though I've heard they got rid of them. I didn't get too far in the world, but the evil town was dark and muddy. The other big town on the good side looked pretty nice actually, but kinda too big.
The draw range for both terrain and mobs are about the same for both games. Specular highlights don't add much when the armor themselves don't look that great to begin with. I already mentioned in my first post in this thread that EQ2 has a technologically-superior engine. If you like the realistic graphics, it's no my concern of mine, but the point I'm trying to make is that you can make a graphics engine that can render a photorealistic image of the inside of an empty warehouse but people aren't going to care because it's bland and uninteresting. I don't like the graphics in EQ2, but I do like the gameplay.Go on top of a griffon tower in Antonica and look down across the ground. What do you see? That's right, one texture for the grass repeated over and over with absolutely no variation except for the lay of the land. Likewise, go to Zek and look at how it's nothing but ugly, dark brown textures for the ENTIRE zone.
The night elf starting city has a lot of variation in textures and designs. There's a lot of small touches that adds to the atmosphere of the game that EQ2 lacks. Fanboy or not, it doesn't take a genius to see the obvious differences.
Did you think maybe the reason Zek looks brown and ugly is because it's full name is ZEK THE ORCISH WASTES, not Zek the Wonderfull and Brightly Colored World of Disney.
Antonica has all kinds of textures I suggest you get a better comp or something.
amen lol
http://www.youtube.com/user/TheAmbryZealot/
i agree, since a lot of everquest 2's textures are bumpmapped, and a lot of it is repeated, if you have a machine that is only on the lower end of graphics, you are much better off with lineage 2, or even Guildwars. but if you have a machine that has balls, just like people are saying, there is no game passing the details of EQ 2. now, lets compare Lineage 2, EQ2, and Guildwars. to start off, even on medium settings, someone who hasent played many MMORPG's will find Lineage 2's models and landscapes AMAZING. but, since i have played about evergame ever made, i found them to be pretty normal. considering my old rig was able to play EQ2 to the highest of its graphical extent, i found lineage 2 to to be nothing more than the poor mans EQ 2. 1 word. JAGGIES! everquest 2 has the highest tech standing in any current MMO, but since everything is bump-mapped, ( AND I MEAN EVERYTHING) more jaggies can crop up on lower settings, than a bargain-bin console port. but if you are lucky enough to own a rig that can run the highest of EQ 2's graphics settings, you will finally be aware that some of the spell effects, landscapes, and models (SOGA), are absolutly amazing. guildwars has probally some of the most creative landscapes and areas than any other game. it has decent graphics, and its bloom effects add a lot to it. but, if you dont have a computer that can run these games with all of the high settings enabled, it is not fair to judge them before even seeing them.
Station is the paradox of the world of my people, the limitation of our power within the hunger for power. it is gained through treachery against those who gain it. those most powerful in Menzoberranzan spend their days watching over their shoulders, defending against the daggers that would find their backs. their deaths usally came from the front. -Drizzt Do'Urden
-The Legend Of Drizzt Book 1
Homeland.
After getting to only level 26 in EQ2, I never wanted to see Thundering Steppes again. But back when I used to play, that was like the only zone to level 25-30 in. I think it was the TS that made me stop playing, seriously. I was in a group with some guildies, levelling in TS, and I just said "F*** this game" and logged off, never to play again.
And then rejoined my guildies in L2.
You got to be kidding me right ? L2 has the exact same problem if not worse ! You sit there in L2 killing the same boring mobs in the same boring zones but you do it for a lot longer. At least with EQ2 you have the option now of going to Nek, TS, doing dungeons or doing the Splitpaw quests and dungeons both solo and group.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
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"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
After getting to only level 26 in EQ2, I never wanted to see Thundering Steppes again. But back when I used to play, that was like the only zone to level 25-30 in. I think it was the TS that made me stop playing, seriously.
Lets see...Nektolus, Zek, Enchanted Lands, Splitpaw, bottom of Third Gate, top of Nektropos, VOS, Lair of the Necro, One of the instances of FMG...just off the top of my head.
Saying TS is the only place to go 25-30 may be the dumbest thing ever said on the internet
I understand what you're saying and I agree with you to a point. EQ2's engine is superior graphically to Lineage 2 but I can only agree with you on the backgrounds. Some of the armor looks pretty good, but for the most part when I played EQ2 i felt my character was just missing something, an element of style/design. Another thing I do not like about EQ2's graphics when it comes to the characters are the corny looking specials and the lame animations. I mean a golden dinner plate with a fork and knife are not my idea of a cool looking effect ( I think the skill effects and skillchain animations on the low res final fantasy XI game look much better then EQ2s). The heroic opportunities could have been done a lot better and although I like the models themselves, i start to dislike them when they move. Also when you are fighting a mob, I do not get the since that I am really hitting it. I do not know how to explain it, i guess it's just how the sound matches up with the hit animations. When I played FFXI and Lineage 2, when I hit a mob, i got the sensation that I was actually making contact. With both EQ2 and WoW it feels like i'm just swinging at air for some reason. Sounds kind of nuts but i know at least one person out there has to agree with me.
I think if another company was to take EQ2's engine they could make much better characters and animations/effects. (SOGA models are supposed to have been done overseas i guess, but most of them look really bad) I'd say the team that did Lineage could put it to shame.
If your going to make comments like "get past level 10", then please make sure you do the same with the games you talk about.
now moving on, to the graphics issue.
Graphics in Lineage 2 are much, much better. the world is a Lot more beautiful then Norrath. Norrath has a high graphic engine, but the plastic look and ugly textures completely ruin those graphics.
If your going to make comments like "get past level 10", then please make sure you do the same with the games you talk about.
now moving on, to the graphics issue.
Graphics in Lineage 2 are much, much better. the world is a Lot more beautiful then Norrath. Norrath has a high graphic engine, but the plastic look and ugly textures completely ruin those graphics.
L2 does not have a revolutionary graphic engine first off, it has a great art team. EQ2 maybe has a technologically superior engine BUT the artist suck. The engine of L2 is actually very old but it is much more competently used. L2 has a far superior world design the EQ2. Wow has a superior world design when compared to EQ2.
I agree with GL on this, when you say PvP, EQ2 doesn't exactly jump to mind. If fact I did play both L2 and EQ2 (past level 10 smart guy) and in all honesty EQ2 was one of the most uncompelling games I ever encountered. What is the point of PvP in EQ2??? For that matter what is the point of PvE in EQ2??? No impact at all whatso ever in that game. The PvE content is about a dry as the Desert of Flames.
I liked the Heroic opportunity thingy BUT it took all your attention from the actual fight and made watch timers. I didn't like the constant fooking REVAMPS EQ2 like they did in SWG. (class revamp, skillrevamp, crafting revamp just to name the major ones) Why can't SOE leave the core mechanics of their fooking games alone???
Don't get into a screenshot war lol, EQ2 will lose. EQ2 is no flash, no substance. You asked for an opinion, there you go