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Eve Online
Skill System Poll
What do you the average masses think of the real time skill system supported in Eve Online.
For those that wish to participate in the poll but have not played Eve let me explain,
Eve Online supports a skill system that allows you to train in skills while online or off, and with good reason seeing as how some of the skills can take up to 30 real time days to complete training.
Point being is this a part of the game that turns people away.
The Poll
A. I like the system
B. I don't like the system
I will try to update this poll daily please start your post A., B., or C. and if you can use corresponding color to make the tracking easier.
Thanks and lets see what everyone truly feels and try to stay on topic
For those who have seen this poll once before please feel free to vote again.
Comments
In other skill based MMO's players who have tons of time to spend in game gain huge advantages over those who pay just as much, for just as long, but don't have the time to play as often. While *I* personally would prefer to gain my skills from my own efforts I can honestly say that this skill system is more fair to the casual players. Because they can gain just as much skill, just as fast as any other player in the game. It keeps the playing field level.
So while I tend to prefer 'earned' skills I do like that EVE keeps the playing field even for all players, given equal subscription time. Other than a player just flat out NOT training when they can there is no reason that any two players who started playing the game on the same day wouldn't have just as many skill points 2, 3, 4 or 5 months down the road. As long as both make sure they're always training something when they finish a skill they would be almost identical in number of skill points 'earned' over time. They could have COMPLETELY different templates but their total skill points would be nearly identical.
So, from a powergamer's perspective: A effort-driven skill system is preferred.
From a Casual player's perspective: EVE's system is preferred.
Since I'm kind of in between the two I can see both points of view. But in EVE, with PVP being a huge aspect of the game.... I'd have to say they have it right and I wouldn't change the skill system... The only thing I really wish they'd do is let you train two separate characters on the same account at the same time. I really find it annoying that you get 3 character slots but can only train any 1 character at a time.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
The only bad part is the advanced learning skills which take months to raise. I think that's a little over the top.
It's a good system, you can't powerlevel it, it encourages you to just go do stuff just for fun rather than to grind exp.
The bad point is that there are too many skills which affect every ship or market functions.
List of bad skills:
Engineering
Electronics
Weapon Upgrades
Advanced Weapon Upgrades
Motion Prediction
Rapid Firing
Sharpshooter
Surgical Strike
Trajectory Analysis
Energy Systems Operation
Navigation
Spaceship Command
All learning skills
All others, though questionable, can at least be cast to facillitate some kind of specialization. Mostly though, I find that they are nothing but a poor gimmick to extend subscriptions. All of these skills just serve to nerf noobs who could otherwise specialize.
I like the system, it is very conducive to my schedule(college student so I can train skills between classes)
my only complaint is that I think skills should build as you use the various abilities, for example gunnery should go up as I shoot things, mining should go up if I mine a lot, etc.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
I guess everyone would have Warp Drive Operation, Targeting, and Navigation 5 in no time How would you train Graviton Physics though? =P
I guess everyone would have Warp Drive Operation, Targeting, and Navigation 5 in no time How would you train Graviton Physics though? =P
Solve the following gravitational theory equation: ......... <- some really wierd thing.
You will get 1 level per 100 equations you solve.
Its the best thing about the game IMO
Worst thing = Customer services
I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.
Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW
It's a great system. I really like the idea of having skills trained over time for several reasons.
First: It doesn't matter how much you play, your skills improve over time, no matter how much you play, it's the same for all.
Second: It sets apart the experienced long time players from the beginners (I'm a n00b myself). The world is player driven, and if all players could max out their skills by grinding there would be havoc.
Third: I can go on vaccation and my character would still improve.
Fourth: It's damn hard for ppl to buy "leveled" characters from "grind farmers". It's just not economical or very time-opted for that type of buissness.
I am pretty new to eve, I am loving the game alot. I love(d) the skill system until now.
I now see the "greatness" of grinding XP in your other classic mmo game. Its the feeling of progress. We all want to progress in the game we play. But now my skills are reaching the 7days++ zone and I find myself not playing the game very much.
Now I know of the good things with it. Its great if you need to go away or cant play due to work, but for people like me that like to play allmost every day its getting frustrating playing for hours and not getting the feeling of getting anywere.
Now I am just pretty much buying any skill I see I dont have just to feel like I am progressing in the game. This is not a good sign for me, as I really really REALLY like the game. And over a month of play I am starting to look at other games....
Sure we both can have the skills to fly a Freighter but unless you ahve worked to earn the 900mil to build one your not going to be able to fly one.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I dont like the system (although i can see financial benefit for CCP)
I think EVE should be the first SKILL LESS MMO.
So no limitation on what you can fly or use , if you have credits for it.
This would make EVE a trully dynamic game
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Originally posted by Rattrap
I dont like the system (although i can see financial benefit for CCP)
I think EVE should be the first SKILL LESS MMO.
So no limitation on what you can fly or use , if you have credits for it.
This would make EVE a trully dynamic game
And those who buy isk would be at the greatest advantage. If everything depending on isk then it would be another grinding game to who can make the most isk. You don't HAVE to grind in eve to advance though which makes it great. Note that I'm making a distinction between grinding isk and making isk. I don't have to spend even 1/2 my time making isk to advance or have fun.
Although, I've had the skills to fly a frieghter for a long time but no where near the isk to afford one, so its dynamic in that sense?
True that NatEVE
With eliminating skills you would not eliminate GRIND.
Look at ISK in EVE as some kind of experience points, you would be able to make them fast or slow - depending of how smart you are. You will not have to grind for a month to do reach some goal (as in usual mmo) if you are smart or lucky you would be able to gain lot of ISK in one big heist.
I think economy in EVE would become the true killer.
Anyway the system is not without fault, i agree. I just recon it would become closer to ELITE system
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
its not perfect and I'd love to see the training times cut by 20-33% but so far I prefer it over and of the other systems I've seen