i would still be plays i miss star wars galaxies a lot hell i'll take back combat upgread over the nge ( i like the cu) god i miss my yt-1300 wind flayer lol
If I had never heard the phrase "Publish 9" is the Star Wars Universe, there is no way I would even think about considering another MMO. Great character development, brilliant sandbox design, no level system (I'm thinking about playing EVE because it's the only other game I know like this) and an excellent community and economy. I'll leave it at that, because otherwise I'd go too far, but this description doesn't even begin to pay full tribute to prePub9 SWG.
To OP: I agree 100%. I tried not to be skeptical of the CU and NGE, and I adjusted well to both changes, but the NGE was *cliche warning* the last nail in the coffin, for me at least.
For the record, that troll nthaoun or whatever has once again proved he's just a troll.
He never even PLAYED Pre-CU yet he continues to flame those that did and like to talk about it. For me, he has taken the spot next to pirrg. Nothing either of them says is worth reading since it's pretty much always the same trolling and flamebait. I just skip over their posts.
SWG Tempest: Cardo Dycen RIP Eve: Cardoh Dycen I support random drug testing for all SOE employees
I had to go with probably. But the problem here are the possibilities , Of how good the game could be at this point. If I think on what all could have been done and added by now , IF they had not tried redoing the core a thousand times . And actually added to the game .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Rabia Originally posted by nthnaoun I didn't play Pre-CU so I didn't vote, but I already know that I wouldn't stay for too long without having to take breaks. First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery. Now if there was actual content, then I would probably stay longer, but I would still need breaks, because MMO's just get boring quickly. Too repetitive and unintuitive.
Alas, you are wrong and overlook a great deal of other features. But, then again, the NGE appeals to children.
NGE appeals to no one, what the hell are you talking about ? Also, 5 million childrens are playing WoW ?
Originally posted by matraque Originally posted by Rabia Originally posted by nthnaoun I didn't play Pre-CU so I didn't vote, but I already know that I wouldn't stay for too long without having to take breaks. First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery. Now if there was actual content, then I would probably stay longer, but I would still need breaks, because MMO's just get boring quickly. Too repetitive and unintuitive.
Alas, you are wrong and overlook a great deal of other features. But, then again, the NGE appeals to children.
NGE appeals to no one, what the hell are you talking about ? Also, 5 million childrens are playing WoW ?
I think he was talking about pre-NGE. Unless you are comparing NGE to WoW. The 2 are nothing alike. The NGE is a half ass attempt to copy WoW. And as you can see by the sub number in SWG these days, I am not the only one that thinks this...
I played pre-CU for about 11 months and had a blast. In those months I had things to do all the time and was nowhere close to run out of “content”. I think I played almost daily. The game was far from flawless but there were options to sidestep the worst broken part of the game.
CU hit and the game sure lost A LOT of it’s appeal with the introduction of combat levels, particle effects, horrible sound effects and fantasy UI. The rough, clean Sci-Fi Star Wars feel was gone. I played it and had some fun but I lost interest very fast as the gameplay felt stale and bleak.
NGE made the remnants of our guild move into space as there you didn’t feel totally ripped off. I cancelled after 2 months when I realized I was never going to have fun with the NGE playstyle
So would I still play if the game was in pre-CU state? I don’t know but CU/NGE made be get bored in game very fast. I can only guess but in the 1,5 years since SOE destroyed the game I liked they sure would have implemented some new content. I think I would still be playing as I still see all that potential pre-CU had that was never utilized.
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
Originally posted by Darklighter1 This one is easy for me. HELL YES. I loved Pre-CU and even adapted to CU. But the NGE was just too much destruction of the game I loved. If they had left it alone, I would have played SWG until they shut the servers down on me. What about you
Totally agree with you on this. Would still be playing hardcore. Its like my first love.
NO. If I had played continuously, I would have been bored long ago with pre-CU. There were a ton of things I loved about SWG pre-CU, but so many things I hated that I struggled to remain at many points in the game. I have quit and returned probably a dozen times and everytime the same thing drives me away: the ingame (not playermade) content is boring.
I didn't much care for some parts of Pre-CU. The Bio-Engineer grind was horrendous, you could get killed by your own weapons..even your hands and feet as a TK, everyone headshotted everyone else, crafting was slow and boring..well that part is still the same.
I probably would have stayed to play but I guess I am star wars fanboi at heart . Personally I think that the game has way to low subscriptions. Both before CU/NGE and now I could wander around forever without finding a fellow person. The major thing that grabs people to the MMO games is the community. I mean its MMO right?!? If that weren't the care, I would be off playing other star wars games like KOTOR an battlefront. I think initially they created the world a little too big (multiple worlds i mean). Whenever I logged in, which I admit is not much anymore, I only see top level characters and a few newbies, if they could have made the starting pre cu SWG a little smaller, they might have been able to keep it the way it was.
Originally posted by daeandor NO. If I had played continuously, I would have been bored long ago with pre-CU. There were a ton of things I loved about SWG pre-CU, but so many things I hated that I struggled to remain at many points in the game. I have quit and returned probably a dozen times and everytime the same thing drives me away: the ingame (not playermade) content is boring.
I think all MMORPG's struggle with this.
"Linear" MMORPG's think a bunch of Quests, Raids, theme parks, and Levels are content.
"Sandbox" MMORPG's want only player content and add very little for players to build upon.
What they both need to realize is that content is not some simplistic definition of "more to do." Content is having a variety of stuff to do that is repeatable and provides a need or desire.
EX: Crafting in a crafter based economy, is content. Combat that provides a need to the overall MMORPG population is content.
EX of their idea of what content is: Killing the 1337 H4X0R DR4G0N for a N3W K001 U83R l337 5W0RD is not. 50 more levels to grind in the New Expansion is not.
I think developers have a hard time understanding what people want in a MMORPG, and WoW really just confused them to all hell and probably set them back.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii. --In MMORPG's l007 is the opiate of the masses. --The absence of evidence is not the evidence of absence! --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
I actually believe the game too its worst turn when buffs came out. It eliminated the need for grouping and put everybody into the same armor. the uniqueness of the game was diminished so badly that it became unplayable. The addition of hologrinding was the last straw for me.
If they had made force sensitivity an actually random occurance instead of a profession grind and eliminated buffs then I would definitely be playing it now.
the CU and NGE are just SOE trying to turn what was left of the game into something like WOW mixed with a FPS.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
Originally posted by Darklighter1 Originally posted by matraque Originally posted by Rabia Originally posted by nthnaoun I didn't play Pre-CU so I didn't vote, but I already know that I wouldn't stay for too long without having to take breaks. First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery. Now if there was actual content, then I would probably stay longer, but I would still need breaks, because MMO's just get boring quickly. Too repetitive and unintuitive.
Alas, you are wrong and overlook a great deal of other features. But, then again, the NGE appeals to children.
NGE appeals to no one, what the hell are you talking about ? Also, 5 million childrens are playing WoW ?
I think he was talking about pre-NGE. Unless you are comparing NGE to WoW. The 2 are nothing alike. The NGE is a half ass attempt to copy WoW. And as you can see by the sub number in SWG these days, I am not the only one that thinks this... Get ready, cause most if not all up and comming MMO will be a WoW copy... so... only children will play ?
don't get me wrong, pre-cu was way better then NGE, but saying only kids play NGE is a VERY BIG generalization.
Comments
--------------------
SWG - Killed by $OE
WOW - Retired
Playing WAR
If I had never heard the phrase "Publish 9" is the Star Wars Universe, there is no way I would even think about considering another MMO. Great character development, brilliant sandbox design, no level system (I'm thinking about playing EVE because it's the only other game I know like this) and an excellent community and economy. I'll leave it at that, because otherwise I'd go too far, but this description doesn't even begin to pay full tribute to prePub9 SWG.
To OP: I agree 100%. I tried not to be skeptical of the CU and NGE, and I adjusted well to both changes, but the NGE was *cliche warning* the last nail in the coffin, for me at least.
Je mettrai l'amour sur dos de moi.
For the record, that troll nthaoun or whatever has once again proved he's just a troll.
He never even PLAYED Pre-CU yet he continues to flame those that did and like to talk about it.
For me, he has taken the spot next to pirrg. Nothing either of them says is worth reading since it's pretty much always the same trolling and flamebait. I just skip over their posts.
SWG Tempest: Cardo Dycen RIP
Eve: Cardoh Dycen
I support random drug testing for all SOE employees
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
NGE appeals to no one, what the hell are you talking about ? Also, 5 million childrens are playing WoW ?
eqnext.wikia.com
NGE appeals to no one, what the hell are you talking about ? Also, 5 million childrens are playing WoW ?
I think he was talking about pre-NGE. Unless you are comparing NGE to WoW. The 2 are nothing alike. The NGE is a half ass attempt to copy WoW. And as you can see by the sub number in SWG these days, I am not the only one that thinks this...
I played pre-CU for about 11 months and had a blast. In those months I had things to do all the time and was nowhere close to run out of “content”. I think I played almost daily. The game was far from flawless but there were options to sidestep the worst broken part of the game.
CU hit and the game sure lost A LOT of it’s appeal with the introduction of combat levels, particle effects, horrible sound effects and fantasy UI. The rough, clean Sci-Fi Star Wars feel was gone. I played it and had some fun but I lost interest very fast as the gameplay felt stale and bleak.
NGE made the remnants of our guild move into space as there you didn’t feel totally ripped off. I cancelled after 2 months when I realized I was never going to have fun with the NGE playstyle
So would I still play if the game was in pre-CU state? I don’t know but CU/NGE made be get bored in game very fast. I can only guess but in the 1,5 years since SOE destroyed the game I liked they sure would have implemented some new content. I think I would still be playing as I still see all that potential pre-CU had that was never utilized.
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
I didn't much care for some parts of Pre-CU. The Bio-Engineer grind was horrendous, you could get killed by your own weapons..even your hands and feet as a TK, everyone headshotted everyone else, crafting was slow and boring..well that part is still the same.
I think all MMORPG's struggle with this.
"Linear" MMORPG's think a bunch of Quests, Raids, theme parks, and Levels are content.
"Sandbox" MMORPG's want only player content and add very little for players to build upon.
What they both need to realize is that content is not some simplistic definition of "more to do." Content is having a variety of stuff to do that is repeatable and provides a need or desire.
EX: Crafting in a crafter based economy, is content. Combat that provides a need to the overall MMORPG population is content.
EX of their idea of what content is: Killing the 1337 H4X0R DR4G0N for a N3W K001 U83R l337 5W0RD is not. 50 more levels to grind in the New Expansion is not.
I think developers have a hard time understanding what people want in a MMORPG, and WoW really just confused them to all hell and probably set them back.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
No...
I actually believe the game too its worst turn when buffs came out. It eliminated the need for grouping and put everybody into the same armor. the uniqueness of the game was diminished so badly that it became unplayable. The addition of hologrinding was the last straw for me.
If they had made force sensitivity an actually random occurance instead of a profession grind and eliminated buffs then I would definitely be playing it now.
the CU and NGE are just SOE trying to turn what was left of the game into something like WOW mixed with a FPS.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
NGE appeals to no one, what the hell are you talking about ? Also, 5 million childrens are playing WoW ?
I think he was talking about pre-NGE. Unless you are comparing NGE to WoW. The 2 are nothing alike. The NGE is a half ass attempt to copy WoW. And as you can see by the sub number in SWG these days, I am not the only one that thinks this...
Get ready, cause most if not all up and comming MMO will be a WoW copy... so... only children will play ?
don't get me wrong, pre-cu was way better then NGE, but saying only kids play NGE is a VERY BIG generalization.
eqnext.wikia.com