Ok i dont know much (actully anything) about game makers. But whenever i go onto forums i always see people complaining about turbine making LOTR Online. What is wrong with turbine being the ones making the game? Can sum1 pls explain to me why.
~~~~~Co-Founder of The Guards of Lorien~~~~~
Comments
people hate them all, seroiusly just pick anyone and make a post about it and people will tell you how much they suck.
~~~~~Co-Founder of The Guards of Lorien~~~~~
Asheron's Call 2 (shut down)
Dungeons and Dragons Online (Not a big hit, a let down for many)
Asheron's Call 1 was the only relatively successful thing they have done.
My 2 cents.
To dream, perhaps to be.
sunflame.
Turbine definitely isn't a rookie in MMO making. They have sevearl games under their belt, and know how the system works. Everyone loves to mention Turbine's failures such as AC2. But no one bothers to mention the success of AC1, and DDO wasn't really that bad of a game...people were just expecting something else out of it.
But a previous poster was right, everyone hates every game maker no matter who it is. There is no game maker that everyone loves, period. You can rest assured that Turbine will ensure that this game reaches its full potential.
Turbine's no rookie... Asheron's Call 1 came out in 1999 and I'll agree it was great for its time. However, largely because of Turbine's poor management and loss of the original developers... other developers like Funcom (Anarchy Online 1998), SOE (EverQuest 1999), and Mythic (Dark Age of Camelot 2001) made more of an impact on the industry.
In fact, Turbine had such a high turnover.. it made the end projects less than what was expected with it always changing hands.
AC1 had a chance to overtake EQ at one point - it was VERY close - but they bombed it for the reasons mentioned.
After DOD, AC1, and AC2 I would wait to play this. I hope they surprise me and it's great - but I've been let down by them too much to hope anymore. I would rather invest my money in Warhammer - since I trust Mythic more than Turbine. Turbine spreads its developers too thin by moving them to new projects all the time.
Currently playing: Eve, DAOC, Warhammer
Games I've beaten: AC, AO, CoH, DAOC, D&D, EQ, EQ2, FFXI, FlyFF, GW, Horizons, L2, Ryzom, Shadowbane, SpaceCowboy, SWG, UO, WoW
Stay away from: Eudemons Online, DNL, and Roma Victor
Hey don't get me rong i agree with u there that there developers have had a changing of the guard so to speek and i can't wait to play this wether they bomb it or it sores ..
I'll try any game once
AC2 had the potential to become one of the greatest MMORPG's on the market. When I first started to play it was plain to see the potential of the game but they just didn't have the capabities to realise that. We can only hope they have learnt from past mistakes.
AC2 comes out, good initial push, kinda flops due to chat problems, starts loosing population, eventually gets kinda low. Turbine cruising along, doing a little here and there each month, changing this and that, crafting, etc. October "We are going to stop putting out new content each month so that we can devote ourselves to upcoming glorious xpack in the spring"... May next year "Here is the xpack! love it people".... slow sales.... 3-4 months later "we are going to close down AC2 in december"...
Should have seen the posts on their forums "but I just bought this xpack, a new player, and you are closing down in 3 months? can i get my money back?" .... nada....
I was in Best Buy 2 weeks before it was closing down, and they still had the product on the shelves, selling it to people. For that matter, you could even order the MMO online from them 2 weeks before they were closing it down, with NOTHING on the home page about their actions. No refunds to any sap that fell for it either. (only info was in a forum post).... Even the guys at Best Buy had no idea they were selling a non-refundable subscription MMO that was not going to exist in 2 weeks.
I mean... man, that's SLIMY... kinda sick really. "Let the buyer beware"... i believe in it of course... I've just never seen a company actually push the limits like this. I've run several businesses, and while it may get you a little coin in the short term operating like this... in the long-term, you will end up making less. It's inevitable imo.
What gets me is selling the xpack 2 weeks before shutdown date, with nothing on the home page about the impending shutdown (had to go to a forum post).... sufficiently hidden to where the casuals at Best Buy didn't even know they were selling a subscription-based non-refundable product 2-weeks before shutdown! MS had been LONG removed from the picture before Turbine's antics during the last year of AC2's life...MS was nowhere near the scene.
I am hesitant to get excited about this game because it looks a lot like a repeat of DDO. For anyone who didn't play it... it is a terrible excuse for a modern MMO. While they may have learned their lesson about the level of instancing people will tolerate, I really don't think they are going to do what needs done to make this game successful. I think by the time DDO came out, they were too far in to this game to affect any real change.
The lack of depth to the feature list is what bugs me. Reading that the game will launch without mounts or housing goes a long way in showing me that this could very well be a repeat of DDO in that regard. MMO players have come to expect certain things from games over the years... and while no game feels complete to me without housing, I understand that not everyone insist on it like I do. But not having mounts in a Lord of the Rings game??? That's just asinine. They claim to have future plans for mounts, but I am personally pretty tired of buying unfinished games on the promise that what should have been core features will be added at a later date.
-----Zero Punctuation Eve Online Review-----
The game looks great, plays great, but in no way is it worth 15 bucks a month. I'd play it for 5 a month, but charging premium MMO rates for a not-so-Massive MORPG isn't gonna happen. This is why DDO is failing, its not worth the monthly to play with 6 people at a time.
Niccoli
A 100% instanced world is NOT my idea of a MMO. The whole idea is a step backward and a cop-out.
Developers need to learn how to fix the problems that made them think of instancing in the first place.
Core features by my definition... and I will just wait to buy games until they add the content I expect. I think I was pretty specific on what those expectations are, and what exactly gives me pause about this game. I personally believe the lack of mounts speaks volumes about what to expect from the world. Firstly, I expect it to be small enough to explore on foot. Mounts would be a waste of time in DDO, or Guild Wars. Neither of those games are what i am looking for.
-----Zero Punctuation Eve Online Review-----