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Whats wrong with Turbine?

Ok i dont know much (actully anything) about game makers. But whenever i go onto forums i always see people complaining about turbine making LOTR Online. What is wrong with turbine being the ones making the game? Can sum1 pls explain to me why.

~~~~~Co-Founder of The Guards of Lorien~~~~~

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Comments

  • fulmanfufulmanfu Member Posts: 1,523

    people hate them all, seroiusly just pick anyone and make a post about it and people will tell you how much they suck.

  • time4killingtime4killing Member Posts: 13
     lol ok, thnx

    ~~~~~Co-Founder of The Guards of Lorien~~~~~

  • darkasterdarkaster Member Posts: 187
    They don't have a very great track record is all...

    Asheron's Call 2 (shut down)
    Dungeons and Dragons Online (Not a big hit, a let down for many)

    Asheron's Call 1 was the only relatively successful thing they have done.


    1000000
  • nthnaounnthnaoun Member Posts: 1,438
    Turbine shut down AC2 shortly after releasing a new expansion for it and then they made a Dungeons and Dragons game that was all instances, instead of an explorable world.
  • Wartorn[SC]Wartorn[SC] Member Posts: 97
    I honestly haven't played AC, AC 2 or DDO, so my opinion doesn't really count. But every game has it challenges and experience with server handling, customers support, game development can be very usefull. Now if they screw up one game it may have one benefit - it is experience maybe negative xp but nevertheless xp. We can only hope they learn from this 'ngative' xp and try to avoid it next time. Thats why I think we should give them a chance and see what they will make out of it.

    My 2 cents.


  • norse25norse25 Member Posts: 98
    I too have not played AC or DDO for any significant amount of time, but remain cautiously optimistic about Turbine for LotRO.  The website, dev write-ups, and the forums seem to be moving the right direction.  The gameplay vids are not bad either.  pls pls pls be good

  • BlueMountainBlueMountain Member UncommonPosts: 147
    I'm having such a blast in DDO I have to think those who are dissing Turbine have a completely different agenda.

    To dream, perhaps to be.

  • sunflamesunflame Member UncommonPosts: 181
    I didnt play AC1/2 however i did play DDO - and i think its a very well made game - there are tons of things missing though - but overall the game is fun (guild are pointless/not too many quests / lack of PVP (although they are working on it atm) and some other things) - its not worth to P2P - but its a lot better then what most ppl says it is - as for LOTR Online - i think it will be one of the best games in the market...

    sunflame.



  • AnskireAnskire Member Posts: 10
    Sounds to me like Tribune is a rookie when it comes to MMO making..just hope they learned from what didn't work
  • Solon22Solon22 Member Posts: 21

    Turbine definitely isn't a rookie in MMO making. They have sevearl games under their belt, and know how the system works. Everyone loves to mention Turbine's failures such as AC2. But no one bothers to mention the success of AC1, and DDO wasn't really that bad of a game...people were just expecting something else out of it.

    But a previous poster was right, everyone hates every game maker no matter who it is. There is no game maker that everyone loves, period. You can rest assured that Turbine will ensure that this game reaches its full potential.

  • vinylnomikovinylnomiko Member Posts: 51


    Turbine's no rookie...  Asheron's Call 1 came out in 1999 and I'll agree it was great for its time. However, largely because of Turbine's poor management and loss of the original developers... other developers like Funcom (Anarchy Online 1998), SOE (EverQuest 1999), and Mythic (Dark Age of Camelot 2001) made more of an impact on the industry.

    In fact, Turbine had such a high turnover.. it made the end projects less than what was expected with it always changing hands.

    AC1 had a chance to overtake EQ at one point - it was VERY close - but they bombed it for the reasons mentioned.

    After DOD, AC1, and AC2 I would wait to play this. I hope they surprise me and it's great - but I've been let down by them too much to hope anymore.  I would rather invest my money in Warhammer - since I trust Mythic more than Turbine. Turbine spreads its developers too thin by moving them to new projects all the time.




    Currently playing: Eve, DAOC, Warhammer
    Games I've beaten: AC, AO, CoH, DAOC, D&D, EQ, EQ2, FFXI, FlyFF, GW, Horizons, L2, Ryzom, Shadowbane, SpaceCowboy, SWG, UO, WoW
    Stay away from: Eudemons Online, DNL, and Roma Victor

  • AnskireAnskire Member Posts: 10

    Hey don't get me rong i agree with u there that there developers have had a changing of the guard so to speek and i can't wait to play this wether they bomb it or it sores ..

    I'll try any game once

  • FireburstFireburst Member UncommonPosts: 200

    AC2 had the potential to become one of the greatest MMORPG's on the market. When I first started to play it was plain to see the potential of the game but they just didn't have the capabities to realise that. We can only hope they have learnt from past mistakes.


  • FalconoffuryFalconoffury Member Posts: 555
    AC was never at any point close to beating the number of subscribers that EQ had. AC had a few rough times a few years after release, but it's going strong today.
  • airheadairhead Member UncommonPosts: 718
    AC2 was mentioned, want to give more details:

    AC2 comes out, good initial push, kinda flops due to chat problems, starts loosing population, eventually gets kinda low. Turbine cruising along, doing a little here and there each month, changing this and that, crafting, etc. October "We are going to stop putting out new content each month so that we can devote ourselves to upcoming glorious xpack in the spring"...  May next year "Here is the xpack! love it people".... slow sales.... 3-4 months later "we are going to close down AC2 in december"...

    Should have seen the posts on their forums "but I just bought this xpack, a new player, and you are closing down in 3 months? can i get my money back?" .... nada....

    I was in Best Buy 2 weeks before it was closing down, and they still had the product on the shelves, selling it to people. For that matter, you could even order the MMO online from them 2 weeks before they were closing it down, with NOTHING on the home page about their actions. No refunds to any sap that fell for it either. (only info was in a forum post).... Even the guys at Best Buy had no idea they were selling a non-refundable subscription MMO that was not going to exist in 2 weeks.

    I mean... man, that's SLIMY... kinda sick really. "Let the buyer beware"... i believe in it of course... I've just never seen a company actually push the limits like this. I've run several businesses, and while it may get you a little coin in the short term operating like this... in the long-term, you will end up making less. It's inevitable imo.


  • BeldwynBeldwyn Member Posts: 53


    Originally posted by airhead
    AC2 was mentioned, want to give more details:

    AC2 comes out, good initial push, kinda flops due to chat problems, starts loosing population, eventually gets kinda low. Turbine cruising along, doing a little here and there each month, changing this and that, crafting, etc. October "We are going to stop putting out new content each month so that we can devote ourselves to upcoming glorious xpack in the spring"...  May next year "Here is the xpack! love it people".... slow sales.... 3-4 months later "we are going to close down AC2 in december"...

    Should have seen the posts on their forums "but I just bought this xpack, a new player, and you are closing down in 3 months? can i get my money back?" .... nada....

    I was in Best Buy 2 weeks before it was closing down, and they still had the product on the shelves, selling it to people. For that matter, you could even order the MMO online from them 2 weeks before they were closing it down, with NOTHING on the home page about their actions. No refunds to any sap that fell for it either. (only info was in a forum post).... Even the guys at Best Buy had no idea they were selling a non-refundable subscription MMO that was not going to exist in 2 weeks.

    I mean... man, that's SLIMY... kinda sick really. "Let the buyer beware"... i believe in it of course... I've just never seen a company actually push the limits like this. I've run several businesses, and while it may get you a little coin in the short term operating like this... in the long-term, you will end up making less. It's inevitable imo.




    To my knowledge this was no fault of Turbine. Microsoft was publishing the game and pushed the game to realease before it was done properly. When sales whent down they also came up with the idea of making an expansion as fast as possible and then they took off when that didnt work either.
  • airheadairhead Member UncommonPosts: 718
    I agree that MS pushed Turbine to release too soon. I can't blame Turbine for that, and I'm not. That scenario is playing itself out with other games as well.

    What gets me is selling the xpack 2 weeks before shutdown date, with nothing on the home page about the impending shutdown (had to go to a forum post).... sufficiently hidden to where the casuals at Best Buy didn't even know they were selling a subscription-based non-refundable product 2-weeks before shutdown!  MS had been LONG removed from the picture before Turbine's antics during the last year of AC2's life...MS was nowhere near the scene.


  • SalvatorisSalvatoris Member Posts: 1,360

    I am hesitant to get excited about this game because it looks a lot like a repeat of DDO. For anyone who didn't play it... it is a terrible excuse for a modern MMO. While they may have learned their lesson about the level of instancing people will tolerate, I really don't think they are going to do what needs done to make this game successful. I think by the time DDO came out, they were too far in to this game to affect any real change. 

    The lack of depth to the feature list is what bugs me. Reading that the game will launch without mounts or housing goes a long way in showing me that this could very well be a repeat of DDO in that regard. MMO players have come to expect certain things from games over the years... and while no game feels complete to me without housing, I understand that not everyone insist on it like I do. But not having mounts in a Lord of the Rings game???  That's just asinine. They claim to have future plans for mounts, but I am personally pretty tired of buying unfinished games on the promise that what should have been core features will be added at a later date.

  • PB&JPB&J Member Posts: 255
    MS had their paw prints all over AC2. MS should shoulder a large part of the burden for its failure.

  • niccoli00niccoli00 Member Posts: 98


    Originally posted by Salvatoris

    I am hesitant to get excited about this game because it looks a lot like a repeat of DDO. For anyone who didn't play it... it is a terrible excuse for a modern MMO. While they may have learned their lesson about the level of instancing people will tolerate, I really don't think they are going to do what needs done to make this game successful. I think by the time DDO came out, they were too far in to this game to affect any real change. 
    The lack of depth to the feature list is what bugs me. Reading that the game will launch without mounts or housing goes a long way in showing me that this could very well be a repeat of DDO in that regard. MMO players have come to expect certain things from games over the years... and while no game feels complete to me without housing, I understand that not everyone insist on it like I do. But not having mounts in a Lord of the Rings game???  That's just asinine. They claim to have future plans for mounts, but I am personally pretty tired of buying unfinished games on the promise that what should have been core features will be added at a later date.


    DDO is the perfect example of why instancing is bad in MMOs.  DDO is hardly Massively Multiplayer.  I can play NWN and use an IM program to get the feel of DDO.

    The game looks great, plays great, but in no way is it worth 15 bucks a month.  I'd play it for 5 a month, but charging premium MMO rates for a not-so-Massive MORPG isn't gonna happen.  This is why DDO is failing, its not worth the monthly to play with 6 people at a time.


    Niccoli

  • PB&JPB&J Member Posts: 255


    Originally posted by niccoli00

    DDO is the perfect example of why instancing is bad in MMOs.  DDO is hardly Massively Multiplayer.  I can play NWN and use an IM program to get the feel of DDO.

    The game looks great, plays great, but in no way is it worth 15 bucks a month.  I'd play it for 5 a month, but charging premium MMO rates for a not-so-Massive MORPG isn't gonna happen.  This is why DDO is failing, its not worth the monthly to play with 6 people at a time.




    I agree with this. If the monthly fee was dropped and it was more along the line of Guild Wars than expectations would have been different and the game might not have been as widely panned as it was. That much instancing in an MMO kills the community.
  • KilabanKilaban Member Posts: 17
    I'm in complete agreement with the previous posters RE: DDO. I did not buy retail, but did the late beta. I couldn't figure out what it had to offer VS. Guild Wars, aside from the license.

    A 100% instanced world is NOT my idea of a MMO. The whole idea is a step backward and a cop-out.

    Developers need to learn how to fix the problems that made them think of instancing in the first place.


  • maxstonemaxstone Member Posts: 151


    Originally posted by Salvatoris

    I am hesitant to get excited about this game because it looks a lot like a repeat of DDO. For anyone who didn't play it... it is a terrible excuse for a modern MMO. While they may have learned their lesson about the level of instancing people will tolerate, I really don't think they are going to do what needs done to make this game successful. I think by the time DDO came out, they were too far in to this game to affect any real change. 
    The lack of depth to the feature list is what bugs me. Reading that the game will launch without mounts or housing goes a long way in showing me that this could very well be a repeat of DDO in that regard. MMO players have come to expect certain things from games over the years... and while no game feels complete to me without housing, I understand that not everyone insist on it like I do. But not having mounts in a Lord of the Rings game???  That's just asinine. They claim to have future plans for mounts, but I am personally pretty tired of buying unfinished games on the promise that what should have been core features will be added at a later date.


    Hmmm, core features by whose definitions? And, if you not going to buy an unfinished game ever again, does this mean you out of MMO's for good because no MMO has ever been released "Finished"
  • SalvatorisSalvatoris Member Posts: 1,360


    Originally posted by maxstone

    Originally posted by Salvatoris

    I am hesitant to get excited about this game because it looks a lot like a repeat of DDO. For anyone who didn't play it... it is a terrible excuse for a modern MMO. While they may have learned their lesson about the level of instancing people will tolerate, I really don't think they are going to do what needs done to make this game successful. I think by the time DDO came out, they were too far in to this game to affect any real change. 
    The lack of depth to the feature list is what bugs me. Reading that the game will launch without mounts or housing goes a long way in showing me that this could very well be a repeat of DDO in that regard. MMO players have come to expect certain things from games over the years... and while no game feels complete to me without housing, I understand that not everyone insist on it like I do. But not having mounts in a Lord of the Rings game???  That's just asinine. They claim to have future plans for mounts, but I am personally pretty tired of buying unfinished games on the promise that what should have been core features will be added at a later date.

    Hmmm, core features by whose definitions? And, if you not going to buy an unfinished game ever again, does this mean you out of MMO's for good because no MMO has ever been released "Finished"


    Core features by my definition... and I will just wait to buy games until they add the content I expect. I think I was pretty specific on what those expectations are, and what exactly gives me pause about this game. I personally believe the lack of mounts speaks volumes about what to expect from the world. Firstly, I expect it to be small enough to explore on foot. Mounts would be a waste of time in DDO, or Guild Wars. Neither of those games are what i am looking for.
  • nzbiachnzbiach Member Posts: 5
    hmmm... 
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