They have only enjoyed the level of success that they have due to lack of competition. I believe that when this new crop of games is released bored people will flock from WOW to newer games levig with with a much smaller player base than it currently boasts.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
Considering the huge amount of in game currency and items for sale off various 3rd party websites, i wonder how many of these 7 million players are 'farming' accounts and how many are actual players?
Im beginning to suspect WoW will soon be like L2, where the farmers/bots nearly outnumber the realplayers.
They won't be "losing" people because of the asian markets. Contrary to popular opinion WoW is not the MMO with the largest sub base. There are many crappy chinese ones with larger sub bases.
So the real question is: "Is WoW losing North American and European subs?".
Considering that one of those subs is about 10 chinese subs that is an important question.
The growth you have seen announced since after last christmas is 80% from china. In fact there was quite a dip in march in western markets.
The ratio of Farmers to TotalPlayers will continue to rise towards 1, say around 0.9. Then TotalPlayers will start to fall, IF another good MMO comes out. But how do we define GOOD? Good is one that has a lot of non-farmer players on it (US and Europe). Will yet another MMO that does the same formula (level toon, kill 10 rats, gather copper to make a helmet) still work? or has that formula run it's course, and the US/European market is now jaded, needing more to inspire them to play? The upcoming MMOs look like more of the same...and I'm thinking they are going to flop because of it... time will tell.
Originally posted by starman999 They will soon enough..... They have only enjoyed the level of success that they have due to lack of competition. I believe that when this new crop of games is released bored people will flock from WOW to newer games levig with with a much smaller player base than it currently boasts.
The problem is there are no games coming out the next 2 years that can do this.
Age of Conan: Nope, it has a 18+ rating.
Vanguard: Haha, dream on.
Warhammer Online: Probably the first mmo after Wow to hit more than 1 million subs (Correct me if I'm wrong), but it will never go as high as Wow.
There are no other games I can think off atm.
Originally posted by Precusor Originally posted by Tamalan Im beginning to suspect WoW will soon be like L2, where the farmers/bots nearly outnumber the realplayers. Tam
Botters are getting out of controll on the EU servers.. and Blizzard hasnt lifted a finger agaisnt them.
The problem is that if Blizzard would ban everyone they think is a bot instantly you would have a forum crowded with "Why was I banned" threads. I think they are banning quite alot of bots, the problem is that the demand for gold is so high, that when they have banned a bot (Takes some hours of investigation), a new one takes it's place. And I keep reading about servers getting really long queues with many hundreds of people, I mean wtf? If all those "extra" people are bots, how much gold are the people on the server buying? Is every single one of them ordering 1000 gold a day or something?
Don’t even make me laugh. When the 6mil was announced, not many people knew that most of these players ware from China (not sure about Korea). So I can see these proportion going even further in these directions.
The main thing about WoW, is that they use number of account as a high selling point. NCsofts lineage 2 had 4 mil subs at the time, but for an Korean company that wasn’t something extremely spectacular. But it sure does impress the hell out of kids in other countries.
One thing I can assure all of you. That 7mil is BS. You know why? Because as a large majority of players is from China, the amount of active accounts does not equal number of players. You see…in China, they had this limit that debuffs your toon after 3h of playing. It was developed as a means of fighting mmo addiction, after the social uproar when a player stabbed his fried to death when he learned that he sold his borrowed uber sword.
Not sure it is still around, but I can see why some people would have a few gametime licenses.
Which brings us to another problem, as buying boxed games is not very popular method of distributing games out there, you basically buy gametime. The cost of this service is few times lower than you regular subscripton fee in Europe or US, if you wondering how this is possible, well, Vivendi does not distribute WoW. It sold the rights to a local company. So it looks nice on paper, but is a bunch of corporate BS that they are spoon feeding you like children. My advice, broaden your knowledge of the outside world. You will get hell more cynical, but you get the perk of finding most similar threads highly entertaining.
This announcement tells me tehre are 6 million 14 year old boys who have duped mommy into letting them use their credit card, 500,000 bots and 1 person who really doesn't care how many subs they get.
If I had the energy, I could pull up similar quotes about EQ1 before WOW hit the market...pride goeth before the fall...and unlike EQ, I think everybody is going to take their free kick on the way down.
i dont know why ppl say wow is loseing or is going to die soon as soon as the exspansion comes out everyone will be right back on so you guys need to stop spaming and saying that wow is going to end soon because its not
Originally posted by shugoo i dont know why ppl say wow is loseing or is going to die soon as soon as the exspansion comes out everyone will be right back on so you guys need to stop spaming and saying that wow is going to end soon because its not
Your grammar scares me, learn to use compound sentences with commas.
I guess it's true; 14-year-olds do populate 90% of WoW.
At any rate, I don't want WoW to die. As long as all the idiots join that crap-heap, I can rest assured that I wont find many in the games that I play ^_^.
I think the reason allot of people say stuff like this or think it will die out soon is because they hate the game or dislike it and WISH that it was not as dominate as it currently is now. Regardless of what people think of WoW it will be in the lead for at least 3 more years like one of the other poster stated. I don't like WoW but i don't hate it either. I have played too many MMORPG and i now find myself getting bored very easily now because every MMORPG i have played has had that (been there, done that) feeling to it.
Age of Conan is mature rating , looks good but that won't attract many subscribers because its rating like was stated above.
Darkfall has been in the makings for 100 years now and won't be coming out for another 100 years, and its PvP and once again that won't attract many subscribers, well in the million range i am talking about here.
Vanguard is not going to be the next best thing since Everquest because it is basically everquest 3 pretty much and is very boring unless you never played everquest before. And it is not as easy as WoW, not even close. Vanguard will probably get about 600.000k max. But once again, it won't even touch the amount of subscribers WoW has.
Warhammer online , looks like WoW but can't really judge a game by the screenshots.
Looks like i am just going to be sticking with NWN2 and FF12 until some MMORPG comes around that blows me away.
Originally posted by Evilplayer I think the reason allot of people say stuff like this or think it will die out soon is because they hate the game or dislike it and WISH that it was not as dominate as it currently is now. Regardless of what people think of WoW it will be in the lead for at least 3 more years like one of the other poster stated. I don't like WoW but i don't hate it either. I have played too many MMORPG and i now find myself getting bored very easily now because every MMORPG i have played has had that (been there, done that) feeling to it.
Age of Conan is mature rating , looks good but that won't attract many subscribers because its rating like was stated above.
Darkfall has been in the makings for 100 years now and won't be coming out for another 100 years, and its PvP and once again that won't attract many subscribers, well in the million range i am talking about here.
Vanguard is not going to be the next best thing since Everquest because it is basically everquest 3 pretty much and is very boring unless you never played everquest before. And it is not as easy as WoW, not even close. Vanguard will probably get about 600.000k max. But once again, it won't even touch the amount of subscribers WoW has.
Warhammer online , looks like WoW but can't really judge a game by the screenshots.
Looks like i am just going to be sticking with NWN2 and FF12 until some MMORPG comes around that blows me away.
The people who hate this game generally do fall under this category, but other people hate it due to bad experiences with the game's community or the linear play style.
Darkfall has not been in development as long as Atriarch. You can't say that it's not going anywhere just because there are no new screenshots. Why would you want to stare at code and development diaries?
Vanguard is intertwined with SOE and, thus, is doomed. I never had high hopes for this game anyway.
Originally posted by Metzger Don’t even make me laugh. When the 6mil was announced, not many people knew that most of these players ware from China (not sure about Korea). So I can see these proportion going even further in these directions. The main thing about WoW, is that they use number of account as a high selling point. NCsofts lineage 2 had 4 mil subs at the time, but for an Korean company that wasn’t something extremely spectacular. But it sure does impress the hell out of kids in other countries.
One thing I can assure all of you. That 7mil is BS. You know why? Because as a large majority of players is from China, the amount of active accounts does not equal number of players. You see…in China, they had this limit that debuffs your toon after 3h of playing. It was developed as a means of fighting mmo addiction, after the social uproar when a player stabbed his fried to death when he learned that he sold his borrowed uber sword. Not sure it is still around, but I can see why some people would have a few gametime licenses. Which brings us to another problem, as buying boxed games is not very popular method of distributing games out there, you basically buy gametime. The cost of this service is few times lower than you regular subscripton fee in Europe or US, if you wondering how this is possible, well, Vivendi does not distribute WoW. It sold the rights to a local company. So it looks nice on paper, but is a bunch of corporate BS that they are spoon feeding you like children. My advice, broaden your knowledge of the outside world. You will get hell more cynical, but you get the perk of finding most similar threads highly entertaining.
good try. A shame that WoW has been on the Top 10 most sold PC games for US and EU since its release almost 2 years ago.
So, there are surely lots of asian players, but also the EU/NA population is a lot bigger than ever it was before (about 3 of those 7 mils are from EU/NA).
I mean.. on the top 10 for 24 months? woah! only other game that can pull it off is the Sims 2.
check gamespot charts if you do not believe me.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
WoW is an addictive game. It is BUILT to be an addictive game. The content is addictive, it's all cleverly done psychology (Loot). Alot of thought went into the design of the game. So it is no wonder they have so many players. But my old server has died. The game does get boring after 2 years, and new players hear many bad things from addicted gamers trying to break free from WoW. So I find it hard to believe that "1 million new players" is true. More like botters/people buying 2nd account to play opposite faction on pvp servers and a short number of people trying out the game to see what all the fuss is about.
When a new game comes out with as much ridiculous hype that World of Warcraft got, this "increasing" player base will be a fading memory. I can only be patient and wait for such a gift to the mmorpg community; the downfall of WoW. It is a monstrocity.
Originally posted by Rekindle ya i wanna know how many NA and Euros there are. This announcement tells me tehre are 6 million 14 year old boys who have duped mommy into letting them use their credit card, 500,000 bots and 1 person who really doesn't care how many subs they get.
Since I am not 14 and use my own credit card, and don't bot, I must be that 1 person that really doesn't care how many subs they get.
I agree that bots are out of control. There was a famous bot on my server that ran a pattern in WPL. Everyone posted on the forums about how to get free honor by killing it. People turned in tickets to get the bot banned, but that bot was there for three weeks.
WoW looses players every day, but they are replaced by more every day too. I don't understand the obsession with how many subscribers WoW has. At some point it will go down, but I don't think it will be until late 2008.
good try. A shame that WoW has been on the Top 10 most sold PC games for US and EU since its release almost 2 years ago.
So, there are surely lots of asian players, but also the EU/NA population is a lot bigger than ever it was before (about 3 of those 7 mils are from EU/NA).
I mean.. on the top 10 for 24 months? woah! only other game that can pull it off is the Sims 2.
check gamespot charts if you do not believe me.
Not sure what exactly your point is. Nobody is arguing that its a huge success, only that they do seem to pull out most of their statistics from their arses.
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.
* Based on numbers from Media Control & GFK panels across Europe as well as internal studies and account data.
Pretty much exactly the same definition every mmo company uses.
Well, term they used was “active subscribers” so I’m not totally sure if it’s the same. Anyway thanks for supplying us this definition. If you look at it, you will notice that from a market researcher, it would be a incredibly hard task to provide fool proof way to translate number of sales into number of active players, especially with 4+ millions being from contracted area with a very confusing distribution system.
So any mmorpg that bluntly states “we have x million subscribers” is full of BS too me. Its not a anti WoW thread, its just that I hate when someone uses data that he does not have a real understanding of.
Originally posted by Metzger Well, term they used was active subscribers so Im not totally sure if its the same. Anyway thanks for supplying us this definition. If you look at it, you will notice that from a market researcher, it would be a incredibly hard task to provide fool proof way to translate number of sales into number of active players, especially with 4+ millions being from contracted area with a very confusing distribution system.
I've yet to work for a successfull company that doesn't know EXACTLY how many clients they have. Even though it's likely that most of the Asian market is playing in internet cafes, I'm sure Blizzard has a method of calculating the number of users.
Ico Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Originally posted by starman999 They will soon enough..... They have only enjoyed the level of success that they have due to lack of competition. I believe that when this new crop of games is released bored people will flock from WOW to newer games levig with with a much smaller player base than it currently boasts.
Oh please stop being so angst. I'm no WoW fan, but you guys said the same thing about Guild Wars and WoW didn't any players when GW came out. In fact, the only people who went to GW and never came back to WoW were people who had long unsubscribe from WoW much like yourself so there was no real lost the population. The amount of players joining WoW has dropped to 7 million, but I doubt go down within the next 2 years. It's about to enter it's 3rd year so please stop saying WoW is going to fall off the radar next month. The only way for that to happen is if WoW screws up and puls al SWG send everyone into space or make the extremely to imbalance to play.
Guild Wars; however, has much to fear as the number of players has slowed down. It took almost a year to get 1 million and took almost another year to reach the 2 million mark. Not to mention Guild Wars 2 Faction expansion was a disappointment. I told those GW nerds they weren't getting anythind new except for new lands, new monsters, a sucky ass story (And the GW fans agree on this) and new class that didn't do anything different from the current classes.
Comments
They will soon enough.....
They have only enjoyed the level of success that they have due to lack of competition. I believe that when this new crop of games is released bored people will flock from WOW to newer games levig with with a much smaller player base than it currently boasts.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
Considering the huge amount of in game currency and items for sale off various 3rd party websites, i wonder how many of these 7 million players are 'farming' accounts and how many are actual players?
Im beginning to suspect WoW will soon be like L2, where the farmers/bots nearly outnumber the realplayers.
Tam
So the real question is: "Is WoW losing North American and European subs?".
Considering that one of those subs is about 10 chinese subs that is an important question.
The growth you have seen announced since after last christmas is 80% from china. In fact there was quite a dip in march in western markets.
I agree Starman, to some extent. If those titles only offer a marginally better experience, I can't see tha much of a decline in WoW subscriptions.
A metric I'd be interested to see is the rate of returning subscriptions.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Botters are getting out of controll on the EU servers.. and Blizzard hasnt lifted a finger agaisnt them.
http://forums.wow-europe.com/thread.html?topicId=17701885&sid=1
Age of Conan: Nope, it has a 18+ rating.
Vanguard: Haha, dream on.
Warhammer Online: Probably the first mmo after Wow to hit more than 1 million subs (Correct me if I'm wrong), but it will never go as high as Wow.
There are no other games I can think off atm.
Botters are getting out of controll on the EU servers.. and Blizzard hasnt lifted a finger agaisnt them.
http://forums.wow-europe.com/thread.html?topicId=17701885&sid=1
The problem is that if Blizzard would ban everyone they think is a bot instantly you would have a forum crowded with "Why was I banned" threads. I think they are banning quite alot of bots, the problem is that the demand for gold is so high, that when they have banned a bot (Takes some hours of investigation), a new one takes it's place. And I keep reading about servers getting really long queues with many hundreds of people, I mean wtf? If all those "extra" people are bots, how much gold are the people on the server buying? Is every single one of them ordering 1000 gold a day or something?
Don’t even make me laugh. When the 6mil was announced, not many people
knew that most of these players ware from China
(not sure about Korea).
So I can see these proportion going even further in these directions.
The main thing about WoW, is that they use number of account as a high
selling point. NCsofts lineage 2 had 4 mil subs at the time, but for an Korean
company that wasn’t something extremely spectacular. But it sure does impress
the hell out of kids in other countries.
One thing I can assure all of you. That 7mil is BS. You know why? Because
as a large majority of players is from China, the amount of active
accounts does not equal number of players. You see…in China, they had
this limit that debuffs your toon after 3h of playing. It was developed as a
means of fighting mmo addiction, after the social uproar when a player stabbed
his fried to death when he learned that he sold his borrowed uber sword.
Not sure it is still around, but I can see why some people would have a
few gametime licenses.
Which brings us to another problem, as buying boxed games is not very
popular method of distributing games out there, you basically buy gametime. The
cost of this service is few times lower than you regular subscripton fee in Europe or US, if you wondering how this is possible,
well, Vivendi does not distribute WoW. It sold the rights to a local company. So
it looks nice on paper, but is a bunch of corporate BS that they are spoon
feeding you like children. My advice, broaden your knowledge of the outside world.
You will get hell more cynical, but you get the perk of finding most similar threads
highly entertaining.
ya i wanna know how many NA and Euros there are.
This announcement tells me tehre are 6 million 14 year old boys who have duped mommy into letting them use their credit card, 500,000 bots and 1 person who really doesn't care how many subs they get.
Another million suckers... poor guys.
I guess that's just another side-effect of China's rising economy, right up there with high gas prices.
Your grammar scares me, learn to use compound sentences with commas.
I guess it's true; 14-year-olds do populate 90% of WoW.
At any rate, I don't want WoW to die. As long as all the idiots join that crap-heap, I can rest assured that I wont find many in the games that I play ^_^.
Age of Conan is mature rating , looks good but that won't attract many subscribers because its rating like was stated above.
Darkfall has been in the makings for 100 years now and won't be coming out for another 100 years, and its PvP and once again that won't attract many subscribers, well in the million range i am talking about here.
Vanguard is not going to be the next best thing since Everquest because it is basically everquest 3 pretty much and is very boring unless you never played everquest before. And it is not as easy as WoW, not even close. Vanguard will probably get about 600.000k max. But once again, it won't even touch the amount of subscribers WoW has.
Warhammer online , looks like WoW but can't really judge a game by the screenshots.
Looks like i am just going to be sticking with NWN2 and FF12 until some MMORPG comes around that blows me away.
The people who hate this game generally do fall under this category, but other people hate it due to bad experiences with the game's community or the linear play style.
Darkfall has not been in development as long as Atriarch. You can't say that it's not going anywhere just because there are no new screenshots. Why would you want to stare at code and development diaries?
Vanguard is intertwined with SOE and, thus, is doomed. I never had high hopes for this game anyway.
good try. A shame that WoW has been on the Top 10 most sold PC games for US and EU since its release almost 2 years ago.
So, there are surely lots of asian players, but also the EU/NA population is a lot bigger than ever it was before (about 3 of those 7 mils are from EU/NA).
I mean.. on the top 10 for 24 months? woah! only other game that can pull it off is the Sims 2.
check gamespot charts if you do not believe me.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
WoW is an addictive game. It is BUILT to be an addictive game. The content is addictive, it's all cleverly done psychology (Loot). Alot of thought went into the design of the game. So it is no wonder they have so many players. But my old server has died. The game does get boring after 2 years, and new players hear many bad things from addicted gamers trying to break free from WoW. So I find it hard to believe that "1 million new players" is true. More like botters/people buying 2nd account to play opposite faction on pvp servers and a short number of people trying out the game to see what all the fuss is about.
When a new game comes out with as much ridiculous hype that World of Warcraft got, this "increasing" player base will be a fading memory. I can only be patient and wait for such a gift to the mmorpg community; the downfall of WoW. It is a monstrocity.
I agree that bots are out of control. There was a famous bot on my server that ran a pattern in WPL. Everyone posted on the forums about how to get free honor by killing it. People turned in tickets to get the bot banned, but that bot was there for three weeks.
WoW looses players every day, but they are replaced by more every day too. I don't understand the obsession with how many subscribers WoW has. At some point it will go down, but I don't think it will be until late 2008.
good try. A shame that WoW has been on the Top 10 most sold PC games for US and EU since its release almost 2 years ago.
So, there are surely lots of asian players, but also the EU/NA population is a lot bigger than ever it was before (about 3 of those 7 mils are from EU/NA).
I mean.. on the top 10 for 24 months? woah! only other game that can pull it off is the Sims 2.
check gamespot charts if you do not believe me.
Not sure what exactly your point is. Nobody is arguing
that its a huge success, only that they do seem to pull out most of their
statistics from their arses.
World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a
subscription fee or purchased a prepaid card to play World of Warcraft,
as well as those who have purchased the installation box bundled with
one free month access. Internet Game Room players that have accessed
the game over the last seven days are also counted as customers. The
above definition excludes all players under free promotional
subscriptions, expired or cancelled subscriptions, and expired pre-paid
cards. Customers in licensees' territories are defined along the same
rules.
* Based on numbers from Media Control & GFK panels across Europe as well as internal studies and account data.
Pretty much exactly the same definition every mmo company uses.
Well, term they used was “active
subscribers” so I’m not totally sure if it’s the same. Anyway thanks for
supplying us this definition. If you look at it, you will notice that from a market
researcher, it would be a incredibly hard task to provide fool proof way to
translate number of sales into number of
active players, especially with 4+ millions
being from contracted area with a very confusing distribution system.
So any mmorpg that bluntly states
“we have x million subscribers” is full of BS too me. Its not a anti WoW
thread, its just that I hate when someone uses data that he does not have a
real understanding of.
I've yet to work for a successfull company that doesn't know EXACTLY how many clients they have. Even though it's likely that most of the Asian market is playing in internet cafes, I'm sure Blizzard has a method of calculating the number of users.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Guild Wars; however, has much to fear as the number of players has slowed down. It took almost a year to get 1 million and took almost another year to reach the 2 million mark. Not to mention Guild Wars 2 Faction expansion was a disappointment. I told those GW nerds they weren't getting anythind new except for new lands, new monsters, a sucky ass story (And the GW fans agree on this) and new class that didn't do anything different from the current classes.