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Xodroc

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Xodroc
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  • What I mostly took away from the article is that your memorable experience in Skyrim was not designed by the developers, it was an accident as far as they are concerned. It was emergent.  This is a trend I've seen for a long time.   Every single g…
  • Enjoyed the article.  While it's true events add fun, they suffer from the same weakness as typical themepark design.  You have to churn out new events to keep things interesting, just like content.   What's really special about those events? Havi…
  • Tera had my interest at first, but having played a true FPS style mmorpg, Darkfall, I found Tera's combat underwhelming.  It feels more like pseudo FPS controls, a hybrid target system.   Since combat is really the only thing Tera has to offer, I …
  • Originally posted by SpiritofGame I think SWG was not included since we are still waiting to see SWTOR which may be the "answer" to the loss of SWG (pre-NGE).  Definitely maybe. -- SWG was a Sandbox game Pre-NGE, no classes or levels, a space g…
  • This is one of the things I hate about themepark games,  the whole loot vending model. The endless cycle of adding new to content to make gear from the previous content obsolete.  How long before they'll have to come up with pretty lame story excuse…