Originally posted by DocZ
Originally posted by paulpmb I think it would be better to just have the living side. If the consequence for dying is that you join the 'dead' side, and playing the dead side is just as fun if not more fun than playing …
I think it would be better to just have the living side. If the consequence for dying is that you join the 'dead' side, and playing the dead side is just as fun if not more fun than playing the living side, then nobody is going to be afraid to die.…
Originally posted by Milky
I would also love to see a random stat generator for new characters in an MMORPG, like original D&D. There needs to be some variance so that every single player is not exactly the same.
This is a bad idea. …
Originally posted by Malcanis No, I mean it. Look at the replies to this thread - it's amazing* how people have been conditioned to associate freedom with abuse. Virtually every post here has made the explicit assumption that the only thing that any…
Originally posted by deviliscious
Originally posted by Loktofeit DesolateWolf, your points are rather sound when describing a single-player game. If you put it in the context of a multiplayer game, you start to see how that all falls apart.
Ca…
Originally posted by deviliscious
Originally posted by Interesting
I completely agree, and have made similar posts in years past. Many MMORPGS these days are lacking player freedom. I disagree with those that think that " freedom" should…
I LOL everytime I see one of these threads:
"PvP'ers need the freedom to PvP people anytime they want and if people don't like it they can just come PvP them back and that's a consequence!"
Hint: people looking for you to do the things you want…