If you don't want to rush your way through a game, don't. Stop to smell the flowers. Explore every nook and cranny. Find every little bit of lore that you can. Just because some people rush to the end doesn't mean that you have to. And when you…
Originally posted by XAPGames Eliminate level progression entirely.
Instant level-cap characters directly into endgame with gear progression via PVE and PVP.
The only way to avoid a game becoming top-heavy is to design the game to be top…
World PvP is boring. It's dull and uninteresting. Even when it's not simply one player attacking and ganking another who is trying to do something else, it's just a mindless deathmatch. It's fighting for no actual purpose besides fighting. Yeah,…
A friend of mine has a character with the same name as an NPC in the Ox Clan Camp, and has since long before the Isengard expansion was released. He wasn't required to change it. I don't think this is actually true.
Originally posted by Fadedbomb
If you build a game from scratch AROUND the concept of a "Cash Shop" then you can go the 'Free'-To-Play route because then you're never considered a failure like SWTOR, but you're also not a good product.
I've NE…
I think we're getting to the point where it's silly to release a new MMO as purely subscription based. It demands two things from a player then. A big upfront monetary commitment (usually 50 or 60 dollars) and a big upfront time commitment (the mo…
The story stuff was top notch, and made leveling really fun. But the story ends abruptly at cap. The raiding and pvp has almost nothing to do with your story, and they're not particularly well implemented. The game basically ended at level cap, a…
I think the real problem isn't with this game. It's with MMOs in general. They've gotten stale. We've all played several MMOs before that played just like TOR. The different setting, the story, they're nice. But it doesn't change the feeling of…
I think the voiced dialogue (not so much from NPCs, but the things that my character says) have given TOR a fair bit of immersion. I really got into shaping the personality of my Sorcerer.
How exactly is not having to wait a long time between attempts at something making the game easier? It's not like an enemy retains the damage you inflicted on it when you die and come back. Getting another shot at an enemy that killed you quickly …
I'm having plenty of fun with TOR, and I think a lot of it comes from taking my time. I don't even have a max level character yet. I'm hardly bored before I haven't gone through everything. There's still a lot for me to do in this game. There's …
Raids are the biggest, most exciting, and most grandiose of encounters that an MMO can offer. Granted, bigger does not always mean better, but sometimes it does. Taking down a huge monster, by myself, without the need for any teamwork mechanics or…