I bet the OP definition of MMORPGs will one day be in a game. But not until we find a system of unlimited player created content (And not in the cheap "Create your own Quest" form and post it in the NPC bulletin board).
An MMO like that has to be …
I know what you mean , I also am interested in the potential of the MMORPG Genre and am confident it shall reach those extremes. But for the time being (Next 10 years or less) you will have to conform to the current cookie cutter MMO design (Static…
I like the idea of mobs "thinking", but I have to agree that mobs becoming stronger over time is not noticeable to the player (He did not experience the mob's past).
I'm wondering if advance mob behavior can be done (a goblin party ambushing playe…
With the limited mob AI things will repeat EXACTLY the same way everytime, Mob A will be in Area 1 in Time X without fail.
It's easy to make aguide for that, but if things were semi randomized, guideswould be difficult or at least not fun to make …
Originally posted by stringboi I dont see an ad here at all.....I see a comic bit take, not intended to influence ones buying power in any way.....What am I missing?
I'm thrilled it had such an effect on you....your destined for higher things …
Question to ponder and build discussion!
How would you react to a game which gave vague item and skill information?
This sword is large with slow and power blows. "or" This sword is thin with fast, light blows.
This shield is light, for moving…
Call me Mr. ignorant, but what is gold selling? (Is it selling gold for RL money?)
A fix for the bots I can think of is having items decay at a fairly good rate (1 week if you don't maintain and overuse it, 1 month if you take care of it).
T…
So this is a bashing thread about game bashing threads?
A good way to make a discussion not turn bashy is by starting a general discussion by offering ideas and asking more more. This thread is not doing said task ;p.
A way to balance an economy 'medieval style" I have thought of a simple bartering system.
*Coin is hard to come by.
*Most goods should be obtainable from the environment.
*NPC vendors throw away coin for mats depending on how much they need (C…
The problem in MMOs is that they were originally about leveling,but once players reached endgame they had to make "endgame content" to keep the subscribers and make leveling faster so players can reach this constant "endgame" content.
By doing thi…
I usually separate groups of paragraphs and give them different colored titles when my posts are insanely long (Concrete ideas are LONG).
If the problem is noobs making it harder for veterans then you need to separate them. Let the noobs do their …
Originally posted by Mardy Merging don't necessarily make things better, just as high budget don't always mean a good MMO. Look at Warhammer Online, a hugely expensive game, expensive IP, big budget, but it turned out to be a disappointment. Warha…
An interesting design would be a system which is simple to learn, yet difficult to master.
I preffer giving the player the building blocks to see what the heck is going on and the offer him more advanced content if he looks for it after getting si…
I guess it is kind of pointless to give mroe hitpoints and attack, but what else can you do in the simplistic combat design? It's not like you can dodge the boss manually or drop a chandelier on its head.
The best difficulty IMO is the one which g…
Originally posted by DocZ
Originally posted by wisesquirrel
Originally posted by DocZ
I never understood the argument againts mounts and flying mounts, especially from people who love sandbox games. I get what people say about how t…