I must remind to people that if the user thinks the program sucks or such, it is the designers fault. It is a cruel world for the designer but simply it's their fault (assuming the user is one of the target group). Also if the game devs do want to i…
If i remember correctly i really enjoyed the tutorial in The Chronicles of Spellborn. It started from the very basics and guided the player without giving too much freedom to keep the focus. Now this is really from a year back experience so i don't …