But why do you assume that an immersive game is inevitably more expensive? Was the Zelda game discussed in that "Lovin' Feeling" article I cited an uber-budget expense? Was the Yoshi game mentioned initially in my first post an economy-crashing pecu…
I see the theme of psychology cropping up again and again, and I think that it does so because it's absolutely the key to this issue. What is the difference between "work" and "play"? Or what is the difference between "repetitive" and "addictive"? A…
The point that really comes out and strikes me is that a means-based game design would inherently alienate some while drawing in others. It's the same as in each analogy I gave. Some people like smelling flowers more than others; some people enjoy c…