Originally posted by Cruoris
it seems another big hurdle facing any quality sandbox mmo's ever being produced, is the lack of solidarity in the players themselves. fans of such are so varied in specifics of tastes, that no sane company would e…
Originally posted by Cruoris
great blog. i agree with everything you've said. i feel like im awaiting some messianic sandbox mmo. i got my start in shadowbane, and pretty much every game ive played since has felt pretty lack luster. i…
Originally posted by cyphers Based upon the current MMO games being played I'd say the market for 'old school' and/or 'sandbox' is easily 1-2 million. The fact that EVE Online, a space based MMO with a steep learning curve and without any humanoid a…
Originally posted by Aercus But as we seem to agree to the fact that companies indeed use market research, along with my promises to you that they definitely use it, combined the fact that there is no true old school MMORPG, does support the conclus…
Originally posted by Cephus404
Originally posted by Khalathwyr
Originally posted by Cephus404
Originally posted by Khalathwyr
And people keep saying Eve as proof and you guys keep ignoring it. So, ultimately you d…
Even if market research exists, how do they pull it off in a manner which is actually beneficial to them? The thing is, that most modern big budget MMOs have flopped lately.
How do you count what is a safe bet and what is not, when the "safe bets"…
Originally posted by Daywolf I don’t think that there is an actual “next step” with these games. They are clearly designed/redesigned for the off-line and multi-player RPG player. RPG’s have not changed since… forever, apart from being heavily pirat…
Originally posted by Disdena
Originally posted by Knucklecloud
However, there indeed are a few problems this kind of design arises on the long run: When interaction has to step aside for linear gameplay, there's no dynamic content. This m…