Reading an article on crafting while crafting. Oh, the irony!
Something I'd like to see that might make crafting a little less tedious is adding some sort of mini-game as an option. Let players choose to either go through the slow-but-sure rout…
Historically, "hardcore" has meant, "only the serious enthusiasts of the genre are likely to enjoy this." Most often this is due to some extreme barrier to entry. A game with a steep learning curve, where you have to absorb a book's-worth of knowled…