ESO and Wildstar may be on the verge of release, but that doesn’t mean I’m interested in what they have to offer. From what I’ve seen so far, these games do not really seek to provide an immersive simulation of a fantasy realm. Instead of simulating…
The mmorpg genre has been thoroughly degenerated by greedy corporations. These darn companies only want to make money by getting stupid people addicted to stupid games for morons. In order to squelch competition, these evil corporations pay people t…
Mr. McQuaid is a God! Forum hipsters should learn to genuflect.
Everquest, which was Mr. McQuaid’s brainchild, felt like a simulation of a fantasy world; it served as the genre’s primary antecedent, yet few if any of its successors have manage…
Everquest felt like a simulation of a fantasy world; it served as the genre’s primary antecedent, yet few if any of its successors have managed to match the metaphysical weight and alternate reality of Norrath. Perhaps some of its success can be att…
Thank God, I've always dreamed about being a debutante. I thought I would never get to experience the kind of social acceptance being a debutante entails because in real life I'm a bucktoothed brute with back hair, but now, thanks to EverJane, I wil…
At some point along the line, developers stopped building worlds and just started building elaborate backdrops. Hopefully, this kickstarter will succeed and help get the genre back to an art form.
Most of the mmos released in the last few years hav…
Of course EQ nostalgia plays a role whenever fans think back on the early days, but there has also been a fundamental shift in design philosophy which many veteran players resent. Everquest felt like a simulation of a fantasy world.; but mmorpgs to…
The reveal for EQNext was the last straw for me; mainstream developers will never get back to the true school mmorpg. Clearly, they are making a politically correct game for a young audience, not a mature fantasy world simulation.
Yeah, I'm not sure I like this one as much as the first. I noticed that the author tends to make the characters "smile" way too often.
Things start to feel redundant and a little bit absurd when nearly every social interaction in the first few pa…
If everyone can be everything with nothing more than a few mouse clicks to switch things up, the game world could lose the sense of cultural diversity that made the original Everquest world so compelling. Without distinct cultures to explore, the ga…
I’ve always considered myself a casual player, but I enjoyed being a part of a game-world where there was real challenge that forced players to work together to come up with viable strategies and tactics.
Hopefully the EQNext developers realize th…
If the combat system in EQNext doesn’t require players to work together in order to develop interesting strategies and tactics, then I won’t be spending any money on this game.
I hope they slow the pace of combat down a little bit and make each ind…