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AgentForest

Software Engineering Major focusing on game design.

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AgentForest
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  • Originally posted by Firestom962 For myself CO was fun for a time.  But then it got boring fast to the lack of players wanted to team.  You can only solo so long before you start saying not this boring stuff again and or will I ever make it to the m…
  • Originally posted by jaif   My point is, all MMOs and most RPGs with any sort of quest system have the same set-up.  There are only so many possible mission ideas.  The only difference between WoW/CO and CoX missions is the fact that WoW and…
  • I understand where you are coming from; a lot of people I know had the same complaints about the game, but one of the problems with designing a game for PvE first, then developing PvP is what City of Heroes had issues with when introducing City of V…
  • Originally posted by maskedweasel I did not buy the game on launch,  but ended up buying it for 10 dollars off of steam a couple months later.  I quit shortly after.  About a month ago I was looking for a game to jump back into, so I resubbed to …
  •   Originally posted by jaif   Originally posted by Chessack COH has so much content (even leaving aside the user-made stuff) that you now can't play it all on a single character on a single play-through. …
  • Originally posted by gurugeorge I must admit I get some of the reasons for the CO hate, but I don't agree with it.  CO is a decent game.  It's not a "second job" type of MMO, but not everybody wants a second job for their MMO.  Like CoX it's a fun g…