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cirsyndic

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cirsyndic
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  • Originally posted by unclemo Originally posted by cirsyndic Population is in the dumpster (100-200 online concurrently at peak) after most of the DP alliance quit playing the game after losing the last war for Alsbale. Last battle of the war; …
  • Originally posted by xpowderx Originally posted by cirsyndic Population is in the dumpster (100-200 online concurrently at peak) after most of the DP alliance quit playing the game after losing the last war for Alsbale. Last battle of the war; …
  • Population is in the dumpster (100-200 online concurrently at peak) after most of the DP alliance quit playing the game after losing the last war for Alsbale. Last battle of the war;   Since then it's been peacetime, so lots of winning vets are …
  • Perpetuum is a good game plagued by horrible management and bad luck. I've played it since launch (been taking hiatuses in the last year or so since everyone seems to stop playing when I start playing), and here's pros and cons I've found:   PROS:…
  • Thing to always remember:   Nobody is forcing you to pay. Being a backer is essentially the same as taking the money and donating it to your favorite charity. Or if you're of the more cynical mindset, throwing it out the window. Don't like it - do…
  • There's a lot of gamers out there who have been burned one too many times by bad developers making bad games. They would never consider paying for a game based on promises or advertised features.   From a personal perspective, while I can recogniz…
  • That's a whole lot of IF's...    
  • Actually MO was developed on the Unreal engine, definitely not something cobbled together in-house. However, the devs practically killed the game by blatantly helping to their Alpha-buddy guilds gain the upper hand and incompetent bug fixing (fix 1 …
  • Originally posted by Morrok   Originally posted by cirsyndic You are misunderstanding what I wrote and mixing apples and oranges. There is indeed static and dynamic AI (X series is a great example). What you describe in your technological wo…
  • Originally posted by Morrok   Originally posted by cirsyndic What is PVE? PVE can be defined as contesting against a static AI script that repeats the same things at the same intervals. I find it most interesting you choose such a (…
  • To consider the inherent logical fallacy, first we must consider;   What is PVE?   PVE can be defined as contesting against a static AI script that repeats the same things at the same intervals. Essentially, once you figure out the optimal patte…
  • Theres always groups and entities influencing the developers of any game at any given time. Carebears want to be safe, PVPers want to be free.   I do however prefer to see what Repop has to offer in-game not just in promises before making decision…
  • Undecided until I see it in action, but leaning towards "too complicated for its own good" so far.
  • Hopefully the wowkiddies won't ruin the game with their demands for raids and global banks and global auction houses and being perfectly safe everywhere so nobody's e-feelings can get hurt.   Played WoW already, not interested in playing another e…
  • Game was very fun with about ~1000 concurrent players on release. With the 10-20 concurrent players right now though... not so much.   There was a wild rumor in the community that the server lease ends this June, not sure if there's any truth to i…
  • It's on life support, theres like 20 guys playing.
  • The population seems to be fluctuating between 10 and 30 actual people (most by now have taken over accounts from friends, running 6+ accounts). Finding PVP is like pulling teeth with pliers, and stuff is always patched in with little to no testing …
  • FTP players are just gank-fodder for the starved few that haven't quit after all this time.
  • I have not felt the need or inclination to macro anything in DFUW, the prowess system in combination with treasure maps/chaos chests promotes actively playing the game.
  • The game features sound very promising on paper.   How those features get implemented is what I am most interested in seeing during Alpha/Beta/whenever.   Over the last few years I've played my share of indy sandboxes, in all cases the primary m…