I had a conversation with McQuaid about a month back about this very question: "what's old school". In his mind, it's similar to the early design decisions of EverQuest and Vanguard:
1. Greater benefit to grouping, perhaps most content is hard/ im…
I see no problem with a second Kickstarter. No different than EQN Landmark selling pioneer packs. More money leads to a better product which leads to more money.
Plus, the Repop folks have been pretty communicative about their progress.
This is one of my major concerns with EverQuest Next. I know there is this huge debate as to whether an MMO should launch as subscription or F2P, and there are a few games that have a decent F2P system (RIFT). But I am not a fan with how SOE imple…
Originally posted by syriinx Originally posted by Gravarg
I can forgive a bad launch, but I won't forgive bad support. SOE could have easily fixed problems, but instead they did what they always do with games the aquire. They do nothing with t…
Originally posted by syriinx Originally posted by Big_Data Remember to that it appeared as though the main motivation SOE had in grabbing Vanguard was so it wouldn't compete against EverQuest 2.
Only to stupid people. No one else was pi…
I played during beta and since launch, and overall it reminds me a lot of SWTOR. Smallish world, lots of invisible walls, lots of story that you either enjoy or slog through.
What killed SWTOR was a lack of endgame, and no real aggressive plan to …
Originally posted by evilastro Originally posted by Big_Data This is very inaccurate. It did fail, but you assume the reason for it was its punishing playstyle. Not at all. At release it was virtually unplayable on most rigs. Sigil banked on pl…
Originally posted by Alcuin I think the push for high end specs was partially to blame. I guess that means Sigil & Brad are to blame, but they weren't alone in their thinking. There was an ironic philosophy about tech back then. I remember it…
I wish someone would write a book! Remember to that it appeared as though the main motivation SOE had in grabbing Vanguard was so it wouldn't compete against EverQuest 2.
After a while they kept it around as a value add for their station pass.
Al…
Originally posted by Velocinox Originally posted by Arclan Vanguard had the potential to be this, but failed when $OE insisted that key WoW gameplay elements be added in. $OE effectively killed this game while very publicly being heralded as savin…
Everyone remembers the (unconfirmed) stories about parking lot firings and bad management, but no one recalls other details like how funding promised by Microsoft didn't come through, cutting development short.
What WoW brought to the table (and made it a great game) was accessibility. It hooked folks who had been playing MMO's like EQ, but was a game that you could suggest to your non-gaming or non-MMO friends, and they could get hooked too.
I would nev…
Originally posted by Gnarv
Vanguard had a beautiful original fantasy world where risk and reward still mattered to an extent. I felt a sense of Wonder but that is just me. All the new insta gratification games are made for players with no time, no …
Originally posted by Arclan
Originally posted by fantasyfreak112
The problem is that his biggest weakness is his lack of ability to lead a project and here he is......trying to lead a project again. The fact that he's trying to lead instea…
It's not like I don't have some reservations about Brad, from the speculation I have read. But two things are making me support his Kickstarter:
1. There is no other MMO that's incoming that is billed (or actually appears to be) as a successor to…
Originally posted by fantasyfreak112 Originally posted by Big_Data It's interesting how everyone goes back to how Brad may have done drugs while running Vanguard. Even if that's the case, the end result is still better than most MMO's that have c…
Some of the game mechanics are quite unique, and the world is awesome and immersive. It's hard to accurately critic the game since the questions assumes that the game was under constant development.
Diplomacy was a blast, and had great integration…
Originally posted by Razeekster Originally posted by Tibernicuspa Originally posted by Razeekster I just worry that the man will start popping pills again.
There was never any evidence he was "popping pills" to begin with.
…
Investors are growing more and more risk adverse. This is why so many films are sequels or reboots; they don't want to take a risk on a new idea.
To assume that people go to Kickstarter because "no real investors" are confident in their product is…
It's interesting how everyone goes back to how Brad may have done drugs while running Vanguard. Even if that's the case, the end result is still better than most MMO's that have come out recently.
Yes, bugs and poor tech doomed it, but despite all…