Originally posted by Sovrath Originally posted by brentapps Originally posted by Sovrath Originally posted by brentapps I had an idea of a game that was a virtual world, where every player had the chance to do anything they wanted to do. I…
Originally posted by fivoroth
EQ was a themepark. What kind of freedom did you have? You needed levels to go to new zones, e.g. tons of gated content. No freedom whatsoever. I guess you can choose which mob camp to farm for 10 hours but yeah, it is…
Originally posted by Sovrath Originally posted by brentapps I had an idea of a game that was a virtual world, where every player had the chance to do anything they wanted to do. I played runescape and everquest and I loved it... the freedom to do…
Originally posted by Jabas 1 - Devs dont have the courage to make more freedom mmorpgs because the risk of failure is bigger then a pure themepark. When put alot of freedom in the hands of the players, if not well done will become a tottaly mess whe…
Originally posted by zwei2
Companies follow where the money goes. Want a change? Just invest 100% into a game and design it your way
I believe most new mmos have been monetary failures though. Either they damaged some popular brand or just didn'…