Originally posted by Socman75
Originally posted by pragues Curious how these threads about Rift have exactly the same kinds of discussion as WAR had in their (un)official forums.
The problem is that there seem to be a big number of servers ope…
Originally posted by Wrender Last day of Headstart and the queue's have pretty much gone away (depending on which ot the 30 servers you roll on).
BUT: If Trion doesn't add more dervers by tommorrow (Launch Day) It is gonna be a nightmare.
Not si…
Originally posted by RiftFan The 1.5k server pop is incredibly wrong and was confirmed by Trion. HP Razer servers can hold
far more.
At the moment they are trying to spread the population out. Briarcliff was 2,000 on the first
day and now s…
Curious how these threads about Rift have exactly the same kinds of discussion as WAR had in their (un)official forums.
The problem is that there seem to be a big number of servers opened to counter the flood.
The same 1500 people per server li…
Originally posted by MMO.Maverick
Originally posted by pragues
When the target 1500 players per server statement... comes from the head designer himself in Dec 2010 !!!!! even after the first Betas....
That's not a rumour. Read the complete…
Originally posted by MMO.Maverick
Originally posted by pragues
... I SHOVED the original IRC chat under your very noses. And it shows the designer talks about HIS game he has been working on for years and on the many questions asked, he simp…
Originally posted by MMO.Maverick
Originally posted by pragues The "targeting 1500 players per server" quote was from December 2010 and came from the head designer himself.
I mean, it doesn't even contradict with anything.
300K at pre launch …
The "targeting 1500 players per server" quote was from December 2010 and came from the head designer himself.
I mean, it doesn't even contradict with anything.
300K at pre launch as a maxed out capacity is realistic.
Why the fuzz ?
Back to t…
Originally posted by erictlewis
Originally posted by SnarkRitter
Originally posted by pragues
Rift 400K (pre launch 300K - according to the server count).
Still spilling this lie I see.
I wonder how many time I have to post this.
…
Originally posted by Emergence I do not believe that "everyone already knows this" is a correct answer. People seem to assume and some even state that if a game is > 1000 players, it is a failure, not a MMORPG, and a horrible excuse for a game.
…
Originally posted by UsulDaNeriak
Originally posted by pragues Even 5K is peanuts when offering 100 levels/dozens of BG's and 100+ dungeons seperated witin those levels and continent wide spread landscapes. .
this is even a more complic…
Rift is the new weekly replacement for WOW.
It will be replaced when the next replacement will hit beta.
The same replacement history as seen in the last 5 years now.
Although with slightly less numbers of interested dudes as each replacement …
Like I said, these days we are seeing the last of the single realm server based games with a limited amount of players (from 1500 to 3/4000) concurrently on line "in the same world".
These numbers simply are not big enough to support the huge cont…
Another confirmation that their next MMO will be multi clustered server play combined through BattleNet.
You will be able to play with RL friends, the playing field will no longer be cut by single realms/levels/ etc ..
Friends that play together…
The limited number per server (realm) has always been one of the forces that ran MMORPG's to the ground.
And those who say that MMORPG's with single server realms have MUCH more concurrent pops these days are simply wrong.
In an official chat se…
Originally posted by MMO.Maverick
Originally posted by pragues
I also think you address the industry' hopes and feelings more than the average MMORPG players. The fantasy MMORPG is already being made and it was and is succesful. Having a…
Originally posted by MMO.Maverick
Originally posted by Azrile
Do any of those games have the marketing dollars of Age of Conan or Warhammer. Do any of them have historical MMO designers like Richard Garriot behind them. Those three games …
Unless you can show me the hard dollars earned, I don't believe the F2P conversation is a succes in revenue in the long run.
The only thing Turbine bragged about in both AD&D and Lotro is how they went up with 200% of this and 300% of that. Bu…
I thought the article summed up everything.
I am also glad to see mmorpg.com realises the dangers coming with these free to p(l)ay game game mechanics.
New P2P MMORPG's will have a much harder time to be get their players past the free month pla…
Originally posted by Socman75 I read the 1500 per server quote. I think it was beurocratic. I think they are intentionally putting a low number out there so when the actual numbers come in they can say things like "It surpassed our expectations". I …