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Vorke

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Vorke
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  • In indie games it's best to have your own vision you really enjoy and make that come true. Trying to please the majority doesn't work for indie developers very well in such specialized field anyway.   I'd go with sci-fi, cyberpunk -ish theme, an…
  • GW1, it's not a MMORPG, it's not challening enough, it's too streamlined, the art style looks too sterile, the combat isn't particularly interesting, etc. It's in it's own way kind of good, and probably many enjoy it, but I just can't enjoy even a m…
  • Engineer is what raised my interest in the game, was waiting for something mechanical, tinkery and tactical. Flavord with alchemy, couldn't be better. Second option is the mesmer or whatever.
  • What 'living world' means in context of MMORPG's, is the possibilities and encouragement for socializing, cooperating, fighting, roleplaying with other players. Scripted events, NPC miner mining rocks or 'lifeful' art style are nice details, but not…