Good article. If zones are level-based, this is always going to happen. The zone method is a traditional feature of RPGs. If you want to exploit your zones more as a developer, you have to do something about the levelling. Dynamic content to match t…
"RvR isn't end game, it's the ONLY game."
I've been waiting for this phrase since I played original DAoC.
"territory control"... Waaaaaaaaaa FOR HIBERNIA!!!
Originally posted by haplo602 What we need is endless world shaping by players...
YES.
And if that is a sufficiently awesome experience in and of itself, then levels are redundant.
Here are a few ideas for world shaping:
* Territo…
Originally posted by jtcgs ...and that it can even be done for full groups of 5, 10 and even RAID sized groups.
The man came up with a way to make 100% of a game 100% viable 100% of the amount of time playing no matter the players class, level or …
The idea of "levels" probably predates computer games by, IDK, when did humans first become social creatures? So, yes, levels are a solid game mechanic.
But if you stick with levels you have to stick with... levels. And levels run out. So, if yo…
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While PvP is limited to less instanced match zones than fingers on one of my hands (my good hand), I love the PvP mechanics. Especially when pitting (pun intended) eight Vented guildie…
I like MMOs. The fact that most MMOs today are RPG-MMOs is just a fact of gaming history. I will follow MMO news whether it biases towards RPG-MMOs or FPS-MMOs or any other less defineable form of MMO. Did I mention MMOs?
I like other kinds of gam…