Originally posted by Distopia Originally posted by Sythion I agree with OP.
SWG was objectively the best MMORPG for people who want to play house, and are too embarrassed to go to Kids 'R Us and buy a real doll house.
Seriously, you should j…
What Narrative Science is doing is far more complex than what would be needed for an AI director. There is a HUGE difference between making an AI that can make narrative sense out of generic data, and one that has to use data which it has control ov…
Reason why MMOs disappoint the masses here?
Most of the Grognards here were in love with the games of yesteryear because those games gave them something that they needed. That "something" is different for everyone, and could be friendships, romance…
Originally posted by Reizla Personally I'd love to see a new MMORPG to be launched that I can stick with for the coming year or 2 (or more), but so far there's not been one that even had the slightest hint of the developers to get a 'long-term' comm…
If nothing else, this thread illustrates the psychographics of some mmo players.
A lot of the old school "hardcore" (I think that term is not accurate at all). Do not want to enjoy themselves while plating a game. They are often looking to feel hol…
People simply get indoctrinated with particular aspects of gameplay. I'm not sure why, but I suspect it has far more to do with age, emotional state, and relative gaming options than with any actual coherent virtue. It makes sense that those on the …
Horror in any real sense is tied directly to what we care about. Secret world is not scary, because you cannot lose anything.
No mmo will ever be frightening from a story perspective until all of the following issues sre solved:
* An mmo ha…
Originally posted by aylwynn Originally posted by Aerowyn Originally posted by Quizzical Originally posted by Lovely_Laly Only IMHO, this game last like 3 months, then became "old" or "boring" so not exciting or fun for many of us.
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Originally posted by TribeofOne Originally posted by Quizzical Originally posted by Lovely_Laly Only IMHO, this game last like 3 months, then became "old" or "boring" so not exciting or fun for many of us.
If a game is fun for three…
Pretty obvious here we are looking at two very similar feature sets. The gameplay experiences will be very similar. There are some small exceptions.
ESO seems like it will fit in better with players who are motivated by progression, whereas GW2 wil…
Originally posted by mistersalty1
theres no end game. once you hit 80 theres nothing to do. dont expect anything different than what you did in the starter zone all the way up to 80.
That's excellent news since I've been enjoying myself from the …
Will there be any way to restrict who has access to content that I create via variables set elsewhere?
For instance, can I make it so that a certain quest/dungeon/adventure/whatever is only available if players took a certain action in a previous q…
Originally posted by Randayn It's really funny how if you dont agree with the popular vote, you are deemed to have a personality disorder, when in fact, when you are infected by the pop culture, you have no personality....you simply mirror those aro…
Originally posted by Sp!k3 Originally posted by Lord.Bachus To the OP...
The majorrity of MMO players is actually very happy with things like dungeon finders, instance quests crossrealm interaction and such
So dont say We need…
Originally posted by smh_alot
People like to forget that a lot of new mechanics and features were introduced as a solution for old problems and annoyances.
- Old school MMO gamers started to detest mob grinding for leveling. That's why MMO's l…