i suppose im guilty of not finishing RPGs i think Fallout / skyrim / zelda and the mass effect trilogy. I enjoyed all the rpgs that i finished up to the end. Thinking back to the ones i stopped playing halfway through i think the key problem is bore…
the key issue is the devs want to slow progression, but in a free to play game why slow progression on players who are not paying. On a subscription game i pay for a service not to be told i cant play when i want to play. I think the original concep…
i think the problem with "legacy" and "vanila" servers is rose tinted goggles syndrome, you remember back on the older games (for me DAOC) where you would sit around and it was a glorified chat room with down time and exploration. But you forget the…
II think a key problem is "rose tinted glasses syndrome" I suppose i could call myself an old school mmo starting out with UO and progressing onto Daoc and then everything on from there. We remember the good ole times like server wide events downing…
the problem is the "time sinks" aka down time between fights where you rested to regain endurance or power or health. That was normally the time you spent geting to know your team mates / realm buddies. Later games removed that with the emphasis on …
I am still waiting for palladium games to get of their asses and start the MMO to kill all mmos implementing their entire megaverse of books, from Teenage mutant ninja turtles / after the bomb. Heros unlimited, RIFTS, palladium fantasy, all of them …
Played as Awark or Awarkle, (prydwen and Excalibur ) up to fairly recently (a few months back) I was playing but decided that I would attempt multiboxing.
and I will say levelling 8 chars at the same time was quite a challenge, the game however…
The key parts that made MMOs what they were are also the things that the industry has been trying to get rid of for years.
1. Down time, nearly every new mmo now has gotten rid of this aspect of the game you don't sit and wait for your HP / mana…
from the footage it looks as if you got the style about right for a warhammer game and I understand its only a prototype.
But to really pull of a warhammer 40k game they need to not go down the whole "good" vs "evil" 2 teams approach.
Warhammer…
People remember daoc in the wrong light, they remember the epic keep fights the rush to darkness falls when the dungeon opened for PHAT loot and the best xp in the game.
They remember the all night relic raids where you tried to sneak 300 people th…
early access to games has been available in the MMO industry from practically day one, with coveted "closed beta and open beta" invites they have given players the opportunity to trial games before they are released.
I would actually complain more …
I have never really had a problem with so called "grinding" but like others I need to set goals aka do I need xx level do I need xx item do I need xx gold to buy item or house etc.
What I do find frustrating is time gated content. Dailies and Du…
the issue isn't just around graphics, we all hold nostalgic memories for games long gone. But in some instances going back to those games even if they had a complete graphic overhaul is a let down.
Some very early decisions in dark age of Camelot l…
I would like a Subscription based game which doesn't have all the content completed after 2 weeks of SOLID game play. OK so mmos don't seem to understand the power gamer or completionist mentality but they seem to run into a content drought normally…
the problem is it takes time to build a community and most new games have pre built communities join them. Remember when you played 1 MMO and that was it you were the game and the game was you.
Now most people flit between 2 or more mmos or game…
you will find that in the cryptic games everyone will need in pugs it wont matter what the item is, the disposability of grouping in the games means that if I was to join your team and need on everything It matter because chances are I will never gr…
i personally wish palladium would get off their arses and turn the WHOLE palladium universe into a massive MMO with cross over all over the shop
OK may have to stop people going into 20th century earth with a glitterboy but still would be a gr…
I think you will find the problem stems from the vocal minority of gamers on forums who complained they couldnt progress in a game because they had chosen class XX (normally hyrbids) a class which didnt fit into the trinity of the group neither heal…
i am currently playing this game with my brother, and we are actually enjoying it more than more "complex" mmos. They designed the game on console and the UI interface was designed with that in mind and then it was copy pasted straight into the PC.…
I think we can lay the blame at the inherent antisocial features now prevalant in most mmos.
The auto group / auto dungeon / auto raid. You mash the button join those people for 30 minutes then depart never to group again.
IN the "olden days" you …