Have to totally disagree with @DMKano about the game. The Alpha was an amazing polished game. The general consensus was that it ran better than most released game. The actual gameplay was excellent.
The issue now is that they are changing the enti…
Alpha Tester here for 5 months before the servers shut down last June.
New World is not a suvival MMO. A survival game has hunger and thirst bars, and this game doesn't have those. You gather resources for crafting purposes, mainly to craft weapon…
Alpha Tester here for 5 months before the servers shut down last June.
New World is not a suvival MMO. A survival game has hunger and thirst bars, and this game doesn't have those. You gather resources for crafting purposes, mainly to craft weapon…
For me, it's a survival game if you have hunger and thirst type bars that have to be replenished.
This game doesn't have that. You are gathering resources mainly to make weapons and armor. Also, you can purchase weapons and armor at outposts. So, …
I'm still surprised that people are calling this a survival game, it's not. Do survival games have towns were you can log off safely and craft? I don't think so. Just because you have to gather resources to craft items, doesn't make it a survival ga…
Hey Cameltosis,
Yeah I'm with you on the settlement building. When a wipe would happen and we'd have to start over, the first thing companies did was try to make as much money as they could. Then, they could buy the piece of land that they wanted …
Rhoklaw said:
Technically, PvP focused games have far less content than PvE games. Fighting other players over the same territory and same resources is great, but how is that any different than grinding a dungeon and killing the same bosses? I…
Personally, when playing Alpha I found it very similar to Shadowbane. The gameplay was very similar in that you levelled by killing mobs, that's it. No quests to run around and turn in, but simple kill the mob until it doesn't give xp and then move …
Here are a couple of links with more information and discussions:
https://www.eurogamer.net/articles/2019-12-12-we-talk-to-amazon-about-its-new-world-mmo-and-problematic-associations
https://www.reddit.com/r/New_World_MMO/
The one interesting th…
Previous Alpha tester here. This is a whole new game. Gone is the world PvP to now be replaced by instanced 50 vs 50 battles. They have added a whole bunch of quests and missions, which it didn't have before. The other thing they changed is settleme…
Designed one a long time ago. MMOSIM, WOW meets Sims in a sense. No levels, no gear grind, no classes. Characters gain experience which allow them to put points into skills. Persistent world, so if bandits raid the village, you have to go rescue sai…
I know I’m going to get crap for saying this, but I personally feel that the game that defined the genre is also the game that killed it. Just in case you haven’t figured out which game I’m talking about, it’s World of Warcraft.
Now, don’t …
There's a thread on the Pub somewhere from a few years back about my MMO idea. Here's the basics again.
1. In terms of genre, I would call it MMOSIM. Think the Sims meets Warcraft
2. No classes and no levels, you don't need them
3. All actions cre…
Wow, two really excellent questions, and here's my thinking on it.
For the mobs, I was thinking of it being a sort of synergy of both really. The main function would be based on skill, as this would also be the factor for limiting griefing in PVP.…