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ZBergz

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ZBergz
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  • Nope they are not powerless.  Developers are entirely capable of stopping the effective use of bots.   The exception is that some people like to make bots for the sake of making a bot. The game systems need to be designed in such a way that the use…
  • Grouping is completely independent of being social.  I have been through so many dungeons where no one types a single word.  Might as well be playing with NPCs on my team... least having an AFK healer would not be an issue! 
  • I enjoyed D3 for the first play through but I find it does not hold any long term appeal to me.   What gave D2 longevity for me was that each character I built was different from its predecessor.  In D3 every barbarian is the same as every other of …
  • People only dislike bad implementations of open world pvp.  I do not believe you could find a consensus as to which game does it successfully.  I do believe that the majority of posters will agree that many games do it poorly.
  • I would give everything a useful purpose.  No vendor trash.  Allow players to post requests for delivery of trade goods.  It still may result in collecting boar tusks, but the difference is in the significance of what you are doing.  Ultimately your…
  • Yes it can easily work.  The game itself has to be modeled around a world with finite resources in addition to implementing relevant mechanics for reintroducing resources into the environment.   Here are a few mechanics off the top of my head th…
  • Unfortunately having an opinion on which features should be implemented and having sound judgement do not go hand in hand.  All complex projects need a clear consistent vision with little to no scope creep to be successful.
  • My thoughts on auction houses... * Auction houses make it entirely too easy to abuse a given market provided you have enough capital.  A single location to buy and sell everything allows individuals to corner the market for a given item easil…
  • Let me begin by saying that I always enjoy reading your posts Quizzical as they are consistently well thought out.   My opinion is that having an economy which avoids hyperinflation opens up the possibility for additional forms of gameplay.  Tha…
  • Originally posted by rojo6934 Originally posted by laokoko Originally posted by Larry145 I think, is to come up with ways that players can spend thousands of dollars on a game and that tiny few will find it worthwhile to do so, without…
  • It definitely depends upon the ability being used, however for most melee I find it to be inconvenience that is not needed. In a player vs player situation I find mobility to be paramount to victory as melee. Beyond a close proximity melee damage …
  • Originally posted by dave6660 It will be really hard to design a bounty system that can't be abused or circumvented.  I don't think it's worth the effort.     It really is not hard. First of all to accept a contract you must be of relative…
  • While I do agree a game involving pvp gameplay would be wise to incorporate a bounty system, it must be a set of rules which drives the game play you are looking for. The system outlined by the op is incomplete at best and would encourage gameplay …
  • Originally posted by Khaeros Originally posted by 77lolmac77 @ Khaeros I honestly couldn't disagree more. You are lumping every player into one of two categories. What about a person in a clan who does gathering some times and clan fights ot…