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Maroxad

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Maroxad
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  • Originally posted by EponyxDamor You misunderstand my point. You listed 9 games. Only 4 of which have seen a successful launch. You touted the others as being wildly successful games, when they aren't even released yet. "Fact is" that based on my …
  • 1. LFG: I don't know, earliest example of an mmo that I saw with one was City of Heroes. 2. Flex Raiding: While it was not really raiding, City of Heroes' instances had the strength of mobs scale on the number of players 3. City of Heroes. FLYFF w…
  • Originally posted by Holyfleadip Stupid, a plated healer in a tin can protected by cloth-bag mage tank.  "Please protect me", he said to the guy in the dress. Mage tanking makes a lot of sense, and I have tanked as a mage in various D&D cam…
  • Depth and complexity are easily mixed up. Having a 100 skills to manage does not necessarily mean depth, but it will certainly mean complexity. What results in depth is how many viable choices there are to make at any given time. And like Axe said,…
  • How about the role that is the most well made? If tanking is done the way you describe it like that seems the most fun, especially if there is body blocking involved. But when you turn PvP tanking into a damage dealer with taunts, then I would rath…
  • If I were to make my own mmorpg, the project would probably be cancelled before the game was launched. An mmo takes a lot of time, effort, money and talent to create, and I lack most of those. Even if it were to come out, chances are, it would be a …
  • Originally posted by Aerowyn if you are using the holy trinity in an action based game what mechanics could you not do in a action game you could do in a tab target game. While you could implement more or less anything to an action mmo, I am not …
  • Whatever fits the rest of the game better. For now I would be lying if I said I prefer Action combat over Tab targetting combat. However, I do think there is a lot more potential for action combat games, problem is the execution of a lot of the act…
  • Role systems are great, but nothing is a requirement for anything, no feature should ever be considered a standard, it is mentality like that which leads to banality. The Trinity is quite possibly the worst implementation of a role system I have ev…
  • Dephends on how the mmo is set up. If the mmo is based around its endgame, max level content (WoW for instance). I would rather have an EXTREMELY short levelling portion (12 hours max), which is long enough to help players get acquainted with their…
  • Not a feature per say... but rather a form of mentality. That mentality being that you MUST have features X, Y and Z in your game or else it will fail. There is no magic bacon that works great with anything in the mmo genre. Think of what would ben…
  • While I see nothing wrong with a role system, I can't stand the holy trinity. It makes combat too stale and predictable, I wouldnt even call it teamwork for most of the part. I just mind my own business (keep mobs on me and use skills to mitigate as…
  • I never cared for mmorpg combat. And at this rate, probably never will. Though for mmos (and any game where you control 1 character for that matter) I will say that action is the way to go, but only if it is done well. Hotkey combat systems like th…
  • Absurd stat inflation (Have 40 HP at level 1, at level cap you have 400,000 HP). Primary class attributes: Warriors go for stregth, ignore intelligence. Mages go for intelligence, strength is useless. Archers ignore Strength, go for agility (becaus…
  • I think the reason mmos are moving more to instanced PvP "trash" is because it simply put works better than WPvP for a lot of games. There are no right and wrong features to add to a game, and no glove fits all. Some mmos benefit from a more struct…
  • Nothing against PvP in general, played some competitive multiplayer not too long ago. I got nothing against it in mmos either, afterall, I highly respect games like EVE and UO, and I wish we could get more games like that. Problem is however, that …
  • Hmm, this seems familiar, oh yeah, I have seen this exact same OP on other forums. The game he is thinking of is appearantly Eudemons Online, some vampire mmo. As for the necromancer class, it really dephends on the game. Some implement the necroma…
  • What is a real gamer? As many others have said, game design is a lot harder than just getting a good idea, if I got one dollar for every "promising" game idea I came up with, I would be a lot richer. The thing about this every gamer has a differen…
  • Honestly, they both have their strengths and weaknesses and I wouldnt mind having both. Dynamic Events are a great idea, but I dont feel they were anywhere near as well executed as they should have been, they should have a much bigger impact on the…
  • I have been yearning to be liberated from the trinity since I started raiding in TBC (played as a tank). The better I got at my role, the deeper my understanding of the trinity became and the more I realized just how shallow of a mechanic the trinit…