I agree with everyone's points. They are all valid. But it is true that these games are costing millions to make. Probably a viable solution is to make only about a quarter to 1/2 of the zones in the game at first. That way they can prove to their i…
I would have thought they would have patched that by now. I don't think it would matter, and it if did you can always just change the registration info. Your choice, put U.S. unless Canadian addresses are similar to yours (I dunno)? Or wait but then…
*Sigh* And to think I work at GameStop. Damn expensive prices. Too little working hours! I've made exactly $100 working as a temporary at GameStop and have been working there for 1 and a half months! Bout 1 days a week for 4-5 hrs at 6.75$ an hr! I …
*Sigh* Ok let's look at this another way. We've got 10-20 MMORPG's coming out between now and 2005. EverQuest has 400,000 (probably a bit more) subscribers and FFXI has 480,000 while DAOC has 200,000 and Ultima Online has (guesstimating) 200,000 sub…
As for FFXI, it's got enormous potential although if they'd only lower it to $10 a month. FFXI laughs in the face of EverQuest and DAOC and says: Nah nah! Look at me! Graphic wise, it's next to uber (what you'd expect from FFXI). Control and Inferfa…
Hmmm, both weapons require some skill, one accuracy and precision (bow), the other balance and strength (sword). I would probably use both just in case the going gets tough. A sword would be nice for a fair fight while also finishing enemies wh…
Just you wait. In about 3-4 years my company will come out with an MMORPG that will astound all. It's a secret project so far so that's as much as I can tell you but your gonna love it. And no Microsoft or anybody else is going to be the publis…