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Raroic

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Raroic
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  • Originally posted by VengeSunsoar Originally posted by BearKnight Originally posted by VengeSunsoar I disagree with pretty much every single point you made. The industry right now is in a great spot and looking better.  There are great game…
  • Originally posted by ReallyNow10 I will say it beats the 40 skills and numerous macro's required to min/max like in WOW. While I don't know how I will like the new system in EQN because its similar to GW2. I did prefer the EQ system which I think …
  • Originally posted by Allein Originally posted by Lord.Bachus Originally posted by Allein You can swap between 2 weapons in combat, so 12 skills available (like GW2). They have mentioned stamina/energy or some sort of resource that will li…
  • Originally posted by Vutar Originally posted by Lord.Bachus Originally posted by Allein You can swap between 2 weapons in combat, so 12 skills available (like GW2). They have mentioned stamina/energy or some sort of resource that will lim…
  • Originally posted by Victor_Kruger Originally posted by Theocritus The destructable world idea was used in Vindictus and I was bored of that in less than an hour.....We'll see how it works in EQN but I dont have very high hopes for it...... No…
  • Originally posted by Markusrind I am glad a company finally went out on a limb and tried to be ambitious again. The problem for the last 10 years or so is that no one has taken a risk so I will support SOE in this venture as much as I can. Even if …
  • Originally posted by donpopuki Good points Sengi. If SOE is able to execute these new systems the MMOs as we know them will be changed forever. Totally new gameplay mechanics will emerge. I potentially see a major shift as big as EQ brought to t…
  • One thing I think is overlooked here is I think people tend to looked at scripted as the same as AI. Take wow for example. In most encounters via dungeon or raids everything is scripted. Engage the monster. The monster has these 3 abilities uses the…
  • Originally posted by sh33pish Originally posted by tixylix The real questions is why call EQN EverQuest? It's not like the name packs any weight any more, the only people who care about EverQuest are fans who are all old now. If you're going to …
  • Originally posted by Ridelynn I don't know, the original EQ trinity for grouping was a trinity - it was Tank/Healer/Slower (or CC or puller). DPS was an afterthought, as even with just a party of those 3 you could keep up with static spawns in a …
  • I haven't heard if they will actually have group sizes of 6. That would be great but I have a hunch they will be reducing the group size for various reasons. My question would be if conventional roles are gone what other types of roles are there? A …
  • Originally posted by niceguy3978 Originally posted by Raroic I to am from EQ and sadly we wont see a community like that unless a game company makes a game that encourages it. I have said this over and over people follow the path of least resi…
  • I to am from EQ and sadly we wont see a community like that unless a game company makes a game that encourages it. I have said this over and over people follow the path of least resistance. If there is no need for grouping or interacting with others…
  • I like being able to group and solo in my games. Given the choice poeple do however follow the path of least resistance to attaining their goal. Case in point as soon as blizzard realesed that 10 mans and 25 mans would drop the same loot just differ…
  • There is so much truth in all that has been posted on this thread. Just lastnight a couple friends of mine were talking over dinner about what makes games great and how we value them. There is no status anymore in games. Everyone has access to every…