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gnome21

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gnome21
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  • If the game is hard, make it fun.  If the game is easy, make it fun.  Either way, make it compelling over the long haul - I suspect that's easier with a more complex (hence harder) game.  I agree with someone who said, make it hard but not tedious.
  • I'll add one more to my art direction post, exploration. I hope for a wide open sprawling world that rewards exploration. One of my most memorable experiences was taking my 8th level Gnome enchanter from Steamfont to Qeynos to meet up with my guild…
  • I'm hope, praying, for art direction that can capture the nature of a fantastic world, yet still be restrained and give a nod to reality.  What do I mean?  I just can't get into equipment that is stupidly impractical:  giant shoulder pads that would…
  • Originally posted by MMOGamer71 Warthunder is hands down a better product IMO. Hands down the better product (played both extensively), not to say World of Warplanes is bad though.  A lot less polished, resource heavy, and more questionable tech t…
  • Thanks for all the great replies, can't wait to jump back into the game, it's really a lot of fun. I'm really happy to hear that the difficulty of painting yourself into a corner, buildwise is rather high.  So far it's just been fun to experiment w…