If the game is hard, make it fun. If the game is easy, make it fun. Either way, make it compelling over the long haul - I suspect that's easier with a more complex (hence harder) game. I agree with someone who said, make it hard but not tedious.
I'll add one more to my art direction post, exploration. I hope for a wide open sprawling world that rewards exploration. One of my most memorable experiences was taking my 8th level Gnome enchanter from Steamfont to Qeynos to meet up with my guild…
I'm hope, praying, for art direction that can capture the nature of a fantastic world, yet still be restrained and give a nod to reality. What do I mean? I just can't get into equipment that is stupidly impractical: giant shoulder pads that would…
Originally posted by MMOGamer71
Warthunder is hands down a better product IMO.
Hands down the better product (played both extensively), not to say World of Warplanes is bad though. A lot less polished, resource heavy, and more questionable tech t…
Thanks for all the great replies, can't wait to jump back into the game, it's really a lot of fun.
I'm really happy to hear that the difficulty of painting yourself into a corner, buildwise is rather high. So far it's just been fun to experiment w…