Basically what you are saying is that you don't like the games that are being made now because they revolve around the cash shop archetype. I can understand this to an extent. The cash shop archetype in itself is a good idea but it just hasn't bee…
My definition of Pay to Win would have to stay along the lines of players getting items not eligible through in game means and/or if there are in game means to get them with a low rate or able to right out buy them with real money unless you're buyi…