Originally posted by JudgeUK Originally posted by IIIcurrier Originally posted by Nightverge So I played this game in beta and I really liked it. I didn't get extremely far and left it a little while afterwards as I got kind of bored.
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Originally posted by Nightverge Originally posted by Scalpless
You still haven't told us how TOR has changed. Please do.
It just feels like a different experience to me. Combat is tighter, there have been lots of tweaks. PvP is pretty bala…
Originally posted by Nightverge
So I played this game in beta and I really liked it. I didn't get extremely far and left it a little while afterwards as I got kind of bored.I recently went back to give it another go and the servers are all pop…
Originally posted by Phaserlight
Except we did. I was playing Vendetta Online in 2003 when literally *no-one* was doing the aim / twitch thing in MMORPGs. Now it's all the rage, I guess. It doesn't make a difference to me; different playstyles f…
Originally posted by Fearum
Most people just use a macro or some form of self botting anyway to level in sandbox games so you really don't need time.
This is pretty ignorant, it is actually much easier to macro themepark games as enviroments n…
Maybe it's your gameplay style or mentality, but I find in sandbox games I can get on for an hour and have a good adventure, where in themeparks I know I have to grind for another 5 hours to feel accomplished.
Sandbox freedom ftw.
Originally posted by jonathon82
Damn, what did you guys have bad holidays. Everyone seems grumpy lol Relax, there just covering all the angles. I actually this this will be a good MMO for once
If this is there big answer to social connectedness, t…
I'd say Planet side 2 has most replay ability as you can constantly be improving your player skill through practice and learning from example, where in Rift you are limited to equipment, stats, ect, you meet a road block eventually where no progress…
because
~ Matt Firor took the stage again to tell us about how ESO will be the most socially connected MMO ever.
When this is only 1 very small step that will help, proper mechanics is how to socially connect players.
Pretty pitiful, can…
Asheron's Call has a cool system, there is a full on PK server, and non-pk servers where you can flag yourself for combat.
The main thing that encouraged players to fight with honor was the fact that your reputation means quite a bit, being a do…
I can see how each game got these awards except guild wars, it doesn't seem innovative at all to me, besides the fact that you can chain ability with other players creating different effects, that is about this only thing that did that is " innovati…
Originally posted by Theocritus
The martial arts and asian overtones of this game don't make it seem very appealing.....let us know when someone has a good fantasy sandbox
ArcheAge to name one, why hate so much. Maybe provide something constru…
This is the wrong type of social connect, we need in-game mechanics that like that of Asheron's Call, patron/vassal system, game play that encourages making friends but doesn't gimp or hinder you like a road block if you don't.
It's the differen…
Originally posted by Rilman
Front page, right hand corner saying "try it now" " Try Age of Wushu for free! With the start of the beta Dec 20th all registered players can explore the grandeur of Age of Wushu for free! on a limited trial basis.…
Originally posted by Torvaldr Originally posted by bcbully Originally posted by Torvaldr Originally posted by GrayKodiak Originally posted by Torvaldr Originally posted by InFlamestwo Originally posted by Paradigm68
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Originally posted by Thorqemada
The difference is that the very first AAA MMOrpgs where made by enthusiasts for enthusiasts.Games today be made by an underpaid overburdened arbitrarily adjusted wageworker force.
This