I'll never understand why studios put resources into things like wrinkles, scars, moles, or super-customizable facial expressions that are interesting during character creation and then never seen again.
Seriously, how often while playing a game…
It's really amusing to me that so many people are excited for "no more quests", when the ability to level through quests was one of the best features of WoW when it launched all those years ago. It was always a sad irony to me that the game with "Qu…
Originally posted by lizardbones
You can add NPCs that are as hard or harder to defeat than human players. Developers have already discussed this type of thing and they don't implement those systems because it's not always fun for their players…
Originally posted by azzamasin I am not going to go into some long diatribe about why you are wrong because you're probably not interested in reading my rebuttal anyway so all I am going to say is I disagree with every point in your post because I h…
Originally posted by cnutemp
We work around this by buying physical servers for the projected growth and create virtual servers in amazon's cloud for the initial explosion.
Thank you for the informative post. Virtual servers in the cloud are ex…
Originally posted by Loktofeit It's easy to say just have more servers and scale back when you're working on the assumption you're not going to be one of the players that are getting relocated. When you consider the impact on players who will have t…
I basically assume that
* Some of the stuff that they're "not ready to talk about yet" is partially or even mostly worked out.
* Most of the stuff that they're "not ready to talk about yet" isn't worked out yet.
* Most of the stuff tha…
Originally posted by Holyavenger1 Thanks to the OP for those tidbits.
I'm a bit worried about the whole deal about the limitations on mix and matching the skills, as I thought it would be a lot more open than that. It may be easier to balance if i…
Originally posted by Kyllien
Anyone have any actual links to transcripts or video of the PAX: Prime event?
There's an interview with Terry up on reddit, but there's no new info. It seems the only thing new so far is the art.
* The Dark Elf can be fixed with a few minor tweaks. Narrow the bridge of his nose. Bring the massive jaw forward a bit (it will still be plenty square.) And add some wrinkles around the mouth and eyes that suggest a more sinister nature. A more d…
Thank you for your time and effort, but I'm struggling to figure out how someone gets to talk to the dev's live and in person yet clearly hasn't watched the Class Panel video....
Originally posted by GrayKodiak Originally posted by nisrak
Yeah I agree. I think they should have come up with a clearer "press release" type of announcement that outlined how it would work. Having the developers just try to broadly ann…
I never got the impression that each class will only have 2 weapon sets. I've been assuming that a warrior, for example, would have a variety of weapons to choose from.
Originally posted by wizardanim There are so many classes, I think the point is to pick a base playstyle you want (class selection) then augment it to behave like you want (skill selection/weapon skill selection).
This sounds exactly right. Clas…
I need to try out it before I can say.
It looks like it could potentially be cool, but it also looks like it could take too much control away from my character.
I do understand why they're doing it for this procedurally generated world. Cons…
I didn't answer the poll, because I don't know what you mean by "fighting styles". When you choose your weapon set, you are choosing 4 abilities that are fixed for that set. Your character also changes their pose and animations based on the combinat…
While I don't play MMOs (or any games for that matter) purely for graphics, poor graphics can definitely be a deal-breaker.
Anyway, "sandbox" doesn't exactly have a clear definition, but here are the main aspects that I would consider sandbox-y:…
Originally posted by Zarcob Originally posted by GrayKodiak
Possible downside to an oversized world is the old ghost town syndrome but I think I would rather risk that than go the other route and it be too small and you can't get out on your…
I consider 2014 to be optimistic, but not impossible. 2015 seems most likely to me.
Not only is an MMO a huge undertaking, this game (as planned) is innovating in a lot of areas. That stuff all takes time to get right.
The worst thing they c…