I agree with about half of what he said. The short-term profit at all costs attitude is a terrible way to run a business regardless of industry. On the other hand pure passion is rarely an indicator of success. Developer hubris is just as damagin…
ShinyFlygon said:
Players will never care more about the journey than the reward, but at least developers could stop forcing everyone to pretend that the leveling-up journey is somehow sacred.
That's a pretty broad claim and not an a…
Nephistos said:
Even so, it's still a solution that doesn't really satisfy anyone. Personally, I'd argue for a complete overhaul, with a smoother flow and no abrupt transition between leveling and endgame. Albion Online is a good example of this…
joshisanonymous said:
But what do you do at endgame in, say, FF14? Grind dungeons forever to get stronger gear? Is that not just another "leveling" journey? What makes that so much different from leveling proper?
Raiding and hanging ou…
I can only answer for myself. I will only play with randoms if I'm desperate or the content is low stakes. Otherwise I need to be with people I'm at least familiar with.
Leveling violates that. In pretty much every MMO I've played there's onl…
Scot said:
There is no such thing as forced grouping btw, because if there was we would also have "forced soloing" as the vast majority of MMO content nowadays is made for solo players.
SW:TOR's base story could be solo'ed or done wi…
ObligatoryF said:
But then, what is endgame? It's just people hitting level caps and grinding for gear. That's almost the entirety of 'endgame'. In PSO2NGS, it's affix grinding or meseta grinding for fashion/affixes. It doesn't really respect …
Robokapp said:
EVE Online has no levels. There's plenty of grouping.
I'd argue that EVE has non-traditional or even horizontal leveling. It's fairly easy to get to "endgame" frigate or destroyer hulls (faction, type 2 or 3) but even sti…
achesoma said:
So only 75 invites went out for this test according to their Discord. That seems really low for an MMO, even though it's early in development.
For an Alpha Test? No, not at all.
Brainy said:
In regards to PVE MMO's that died, way way way more PVP MMOs are dead and buried in the graveyard than anything even remotely resembling a PVE MMO.
IMO that's due to the myth that "PvP players make their own content". We…
Wargfoot said:
I feel like some people say they want 10,000 other players in the game, but then group with same 8 people and rerun the same instanced dungeons every day until they quit.
Of course they do. If Fred had to work late on r…
Amaranthar said:
Game Pillars 3:
https://starsreach.com/stars-reach-game-pillars-part-three/
and additional "Vibe" post on Raph's blog:
http://https//www.raphkoster.com/2024/07/24/sr-pillars-three-the-vibe/
[snippage]
* "Since we fa…
Sandmanjw said:
Naw not false, don't matter how much you code, nor how many data bases you tie into the programs in the end. No amount of zero's and ones gonna teach a machine emotions. The end.
To be pedantic humans aren't taught to h…
Angrakhan said:
As both a software developer and musician I've played with generative AI in both arenas. To call its use cutting corners may not be a fair assessment. I have found neither types of AI yet capable to replace the human. That's not…
Wargfoot said:
I'd like to be able to see 2-3 well played noobs take out a poorly played vet - which in many games is literally impossible.
The Kusion bot army of EVE Online say "hello"
Wargfoot said:
The player would literally decide love/hate once being told that the enemy was AI vs. another player.
As an aside, PvE enemies need to start looting and talking trash.
Sovrath alluded that "trash mobs" are irritating …
Sovrath said:
Quite frankly, I like the idea of a player going on a killing spree and becoming an outlaw. Including the attacking of npc's in other factions.
What's a good balance between simulation and gameplay? Obviously I can onl…
Unintended said:
I never understood why we're still separating PVP and PVE when SWG got it right with TEF.
Really? Sounds like it started with the same pitfalls as all the other auto-flagging systems and then said "hold my beer". F…
Wargfoot said:
I just find it interesting that another player can cost you 10K and 3 hrs. of your time via one method and that's fine, but if the same player costs you 10K and 3hrs. using a different method, it's a huge problem.
I think m…