PVP, flat out, is not for everyone. That's hardly anything new, but at the same time, I've always felt that most games pretty much obligate you into it if it has it. It shouldn't be that way, though. I'm not in favor of any kind of system that rewar…
This is an interesting debate to be sure. Both sides make some good points. One the one hand you have people who truly enjoy playing and feel cheated by those who basically buy up an item for none of the work they poured into getting it. One the oth…
I'm a pragmatist. That is to say I'm optimistic enough to believe that anything is possible, but enough of a realist not to be disappointed when it doesn't (or perhaps realist enough to know better). When it comes to this merger, two things instantl…
There is a fine line between having a choice to group or join a guild and being forced to join a group or a guild. I personally join guilds with friends of mine in them or with people I've been friendly with in the game I'm playing. I don't join the…
Games with factional based chat has some merits to it. It helps considerably to be able to have a community of like-minded folks to play with, work with, and generally have a good time with. Not being able to talk to the "enemy," however can make so…
Personally, I think that crafting an intergal part of the game. It's a system that needs a good balance, but as a crafter, I personally enjoy knowing that I can craft items people want and people will buy. However, I try not to set my prices in the …