The only problem with this article is that te Veilwalker/stalker system isn't set in stone. Mark introduced it to us (the backers of CU) as a possible way to handle stealth. It's still not decided.
As alternatives to stealth, it might be interesting to consider allowing thieves (rogues) the active ability to roll away from an opponent. The assassin could also have an active ability, say a leap away from an opponent. Both would be activated by …
Since Mark has mentioned this game I'm sure he's aware of these things already. It would be cool to see them in CU. from Archeage --->
The ability to harvest seeds and plant trees which eventually grow into harvestable material. This would be …
Originally posted by Plastic-Metal Originally posted by Qallidexz
We're not God's gift to the wolrd, just God's gift to MMORPG's.
Haha +1
The reason a lot of DAoC veterans have a superiority complex is because they severely dislike the newe…
Will have to disagree on tab targeting. But I'm not in favor of a fps type of system either really. I think there are a few games out that use different targeting methods, I think it would be great to explore some of these options. But to make peop…
Originally posted by Jimmac <>
Also, in a purely RVR game, the cosmetic pets just don't make sense. Who would bring their little dog out with them to a battle? Especially if the animal can do nothing and adds nothing. Huge armies clashing …
What I don't like about the f2p model, and maybe it doesn't apply to ALL f2p games, is how they change the game making it overly easy, often giving incremental hit points or exp points. I'm sure these are ways of enticing players, getting them to us…
Mounts could be brought in as vanity/rewards for RvR, whatever. Treated like mounts usually are in MMOs. Although mounts could add to carrying capacity, I would rather see a donkey or pack animal system for transporting siege equipment and large bui…
To borrow from a recently completed KS , you could have a level that gets to name an ale and maybe suggest a logo that could go on the label. Also have a level where the backer gets to write a brief family history for their character and that histo…
Might be worth considering to split types of stealth based on classes. Like standard stealth (invis) for Thieves, disguise type stealth for Assassins and camouflage type stealth for Scout/Rangers?
Just a thought really.
I am solidly behind using…
Originally posted by fanglo How about the way the Sims handles structures. Take casinos for example as you level up you get access to new casinos you can plop down. Once you plop one down though it doesn't stop there. There are plopables that you ca…
They could make stealth roll vs. Dex with any bonuses to enter, then periodically reroll to see if you remain stealthed. Make the characters location in the world matter giving bonuses to stealth if the thief is in shadow, or among trees, next to a…
I heard that players will be RvRing from the start. Not sure if they will have leveled battlefields that are instanced plus the open areas in frontier like areas, it would make sense but I've not heard.
Even though it sucked to be mezzed, the minstrel classes were really well done in DAOC (all 3 realms). Probably the best bards I've played in a MMO. Were they OP? Maybe they were, but man they were fun to play!
Best RvR experience. Had to be on Genevere , my Armsman hadn't been L50 for very long, my guild was contacted and told about a super secret plan to take down all 5 Midgard keeps, at once! The plan was to get up at like 3 am, meet by 4 amid at 5 am…
For me, even though gameplay, depth of the storyline and complexity of the mechanics are the "most important" aspects of a game, graphics that are subpar to what's generally being put out in games, is a big turnoff. I've tried going back and playi…
A couple of things PFO is planning are full loot PvP, the possibility of PvP anywhere and a classless system that uses skill trees where you can mix and match aspects of different classes. Although its full loot they will have threads where you can …
Instancing, to me, has really jacked games up. PvP, dungeons hell some games lock you down in large battles into instances. I remember in DAOC when Darkness Falls came out, creeping around with a good sized group, mobs spawn and in the midst of duke…
Originally posted by Kyleran Two different styles of PVP really.
The first that the OP is looking for, with a random and chaotic nature to it is more like combat in the real world, toss in some punishment for losing/dying and you've got yourself a…