I started following ToA back at the start of January, at first I was very skeptical and hostile to the permadeath concept. But seeing as how there are no other MMOs worth playing, I did have a lot of time on my hands to consider it. I now think it i…
+ 1 to the OP. I think you outlined a lot of good reasons for a game with permadeath.
I've been following a game that hopes to start full development soon called Trials of Ascension - I've had a few months to ponder permadeath because of that. I h…
Originally posted by sea.shell In star citizen, you don't learn skills <........> no 3% more weapon damage <.....>, if you lose a character permanently it's more about the name and the assets including your kill / death ratio for dogfigh…
Q. Is there any way to opt-out of the death system? There is no way to opt-out of death in the persistent world, but remember that Star Citizen will include options for running your own server. We’ll allow you the option to set the game to infinite…
From the game's FAQ:
Is Star Citizen an MMO? No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing C…
Just tell people you know, and come back to this site and others regularly every couple weeks to see if you can add anything. It is early in the game's development (pre-kickstarter) so the awareness is still low.
On the main forums of the site we h…
I'm really excited for this, the first podcast was well over my expectations. I hadn't realized what the devs had worked on before and their experience with the MMO field before I listened to it. The first one made me trust more that they can delive…
Originally posted by Vorthanion I kind of like the idea of reincarnation. Once you reach max level as, say a fighter, you either pass away or retire by choice of course and you are replaced by a new incarnation of a different chosen class, but with…
Well this article gets right at it - this was a very strange Kickstarter. I pledged $100 about 10 days before it ended, and so I followed it as closely as I could. This was the first game I ever backed - mostly because I liked the ideas they present…
I enjoy the rare magic idea - even as someone who has no plan to jump into it. It sounds like you'll spend most of your life counters building up the ability to do powerful magic (you may even need to restart your character and try again with what y…
Such a great podcast. They clarified a lot of what the forum members were curious about - including things on how the inventory works, a few details on the difficulty of magic, crafting from things gathered in the environment, and the list goes on! …