Originally posted by nerbon
well crafting fat lazy dudes phun try crafting at your home...im sure you will find alotsa things to craft
What? Hopefully I am not the only one confused on what this post means?
Originally posted by nariusseldon Originally posted by Orthus.Aku
edit: what I'm trying to say is I don't see how a sandbox MMORPG can be done without a persistant world.
Sure. But sandbox MMORPGs are not the only MMORPGs, aren't they…
I have a few questions. wouldn't removing the presistent world sorta turn said game into more of a MPRPG instead of a MMORPG? Also isn't the reason end-game isntancing is popular because it allows developers to control how fast the content is burned…
I don't know where to start really but I'll try to just list a few of my annoyences:
The general concept of "end game"
trying to balance pvp and pve as seperate things
the everyone can craft the same items
you are the sole hero or one of the few…
Originally posted by Scottgun
Because it is justice when garbage gets hauled to the trash heap. We ought to be pleased/enjoy/happy when justice is done.
I see this arguement a lot but never do they go in depth to why said games were garbage.
Originally posted by nariusseldon Originally posted by Orthus.Aku
Thank you for pointing out where I am wrong. Now with my limited time playing MMORPGs I've seen quite a bit of RPers in the open world but that may because I try to introduce my …
Originally posted by nariusseldon Originally posted by Orthus.Aku
But without a persistant world you do lose some of the RPG aspect of an MMORPG. I'm not saying that without persistant world you don't have a MMORPG. But more that without a…
Like icewhite has stated it just would be practical due to the amount of content that would need to be created for each character to have something unique would be just mod boggling.
Originally posted by nariusseldon Originally posted by Phelcher
A mmorpg is a persistant world.. a virtual world. Instancing is just a business decision to fake a persitant world, which over the years gained traction due to most games goin…
Originally posted by eddieg50
Like I said on page one, this is the beauty of MMO's today. They are free or close to it, There are story mmo's, traditional mmo's, super combat and graphics mmo's, sandboxes, mmo's with great crafting and harvesting, …
I wouldn't say this is the goldent age for MMO's but merely for themepark MMO's, Now I say this because we don't see a healthy mix of both sandbox MMOs, themepark MMOs, and Mix/match MMOs.
I also think we are close to the point were MMOs are gonna …