It's hardly what it does, it's what it did in the past. Nostalgia and old friends/guilds, are all that is keeping that game afloat.
Basically, through the lifespan of WoW through Vanilla, TBC and early LK; they combined all aspects of previous MMOs…
Originally posted by Thane you guys wanna die to my rogue again?
that's what vanilla was about. stop dreaming about something that never actually happened
Rogues have sucked since TBC, your point?
Originally posted by drbaltazar
gw2 is as close a game as i ever saw doing vanilla style (forget graphic of caurse the gw2 graphic are better lol the game is newer!
GW2 (Anet) is mostly Blizzard North, a key group in making vanilla/TBC WoW.
I …
Originally posted by Mischiff If Blizzard hosted Vanilla WoW servers, how many of you would play on them ?
I miss the old game. Maybe Vanilla WoW with flying mounts .. that would be sweet ...
anyways .. i just think the old game was the best…
Originally posted by itgrowls The reasons why I didn't buy mop:
4: broken combat, they still haven't learned that you must separate the pve pvp combat code so that one doesn't have to respec rebuild the character from ground up continuously.
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What holds TSW back is it's terrible preformance. No one is going to try for end game if they are running at 30 FPS in a backyard, with a 3570k and a GTX670 or better. Even with those specs, the graphics look terrible in DX11 to put that much strain…
Tiered progression and the near complete split from dungeons, raiding and PVP are where WoW went wrong after Ulduar.
Nothing wrong with MoP, IMO, if it was in the pre-ToC days.
Lazy devs and a completely hands off policy with the community has cau…