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nodecafplz
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nodecafplz
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Recognizing this as "prototype," (and that I know little of graphics engines,) are there limitations in visual due to what he wants to include ingame? Is he free to work with mutiple choices or are there constraints besides time and money?
in
[Interview] Shroud of the Avatar: Pulling Back the Curtain with Garriott
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nodecafplz
April 2013