I think a good rpg is a decent mix of stats(ie. strength, dexterity etc), secondary stats(ie. armor, fire resistance etc), skills(non-combat related ie. professions), abilities(ie. spells, charge, move silently etc), gear(to tweak your stats and spe…
AlBQuirky said:
Steelhelm said:
I really don't think
the more server types an mmorpg has = the more sure it is to fail
I'm sure there are sweet spots for how many different server types and servers are feasible depending on what is th…
I really don't think
the more server types an mmorpg has = the more sure it is to fail
I'm sure there are sweet spots for how many different server types and servers are feasible depending on what is the emphasis of the game. And if we are talking …
AlBQuirky said:
ColonizerJ said:
p2w off
permadeath on
leveling on
Provided levelling is not caused by 'killing' mobs or completing quests and then gaining EXP.
Stat increase is usually attributed to levelling so I'd want an MMO that…
ColonizerJ said:
p2w off
permadeath on
leveling on
Provided levelling is not caused by 'killing' mobs or completing quests and then gaining EXP.
Stat increase is usually attributed to levelling so I'd want an MMO that will let me increase my …
Gdemami said:
Steelhelm said:
I wouldn't be worried about splitting up the playerbase. I'd be worried about the playerbase not being immersed and not having fun.
...not much "immersion" in an MMO with no players.
But hey, who car…
AlBQuirky said:
Steelhelm said:
Gdemami said:
Steelhelm said:
It doesn't need to be like that. I think mmorpgs could definitely benefit if the genre stable would be to have servers with different rulesets.
...spl…
Gutlard said:
P2W - off
F2P - off
Open world dynamic optional PvP - on
Deep Lore - on
Great Story - on
Chasing level cap - off
BiS Min/Maxing optional - on
Group - on
Solo - on
Guilds - on
Guild quests - on
Guild halls - on
Personal housing - o…
Gdemami said:
Steelhelm said:
It doesn't need to be like that. I think mmorpgs could definitely benefit if the genre stable would be to have servers with different rulesets.
...splitting up the playerbase by different rule sets is…
bcbully said:
We designed mmorpgs only need one server type.
It doesn't need to be like that. I think mmorpgs could definitely benefit if the genre stable would be to have servers with different rulesets.
The biggest problem with AAA mmos imo is that they are designed not as mmorpgs, but as single player games with multiplayer elements. EVE and games like it are the exception.
I've been thinking this in terms of when will we see the second coming of the mmorpgs: when will a game be made that trumps WoW in it's heyday when it had 12mil subs and propel a similar movement of mmorpgs as WoW did. The game would have to be spec…
Kyleran said:
Steelhelm said: ju
When there's discussion about LFG, I always start thinking that Frodo would have saved a lot of trouble if he had had an insta-teleport LFG tool to Mount Doom. But then again, it might have randomly gro…
When there's discussion about LFG, I always start thinking that Frodo would have saved a lot of trouble if he had had an insta-teleport LFG tool to Mount Doom. But then again, it might have randomly grouped him with Saruman or Grima...
In themepark games designed around vertical progress raiding is the natural summit of the pve food chain. It's easily controllable content to see who gets the best gear in such games, the bare minimum. But it lacks imagination in gameplay imo. Desi…
ikcin said:
Steelhelm said:
Like you said, it's not about solo mechanics, but each player controls an individual avatar. If you let players throw shit at each other, they will. That's why ffa pvp games fail. Many people come to ffa pvp g…