To those concerned about the OPCs, one thing that has been mentioned by the developer is that he wants the world to be massive. Massive enough that anyone who wants to claim land may do so and there still be no conflict over space (not to say that t…
Originally posted by Lord.Bachus Originally posted by craftseeker Originally posted by Bidwood
EVE style with hi sec for the people who don't like PVP. You're welcome.
or perhaps the usual way, PvP servers and PvE servers and no confining…
I don't understand why some people are saying a game is either PvP or PvE focused...
If a game world is large enough both should be able to exist without one infringing upon the other. To me it seems that myself and a large portion of the PvP propo…
Originally posted by BadSpock PvP is built upon player numbers and interactions.
Players are content.
In order to have "good" PvP - you have to have a critical mass of players.
Enough to populate your world (or instanced matches) to provide an…
Just to branch off of my OP because I feel many people are missing what I feel is a major part, BUT
How would many people feel about using NPCs to obtain PvP objectives??
i.e. I want to kill Player X, I send 3 Y's to attack him. I have lim…
Originally posted by craftseeker Originally posted by Nitan66 Originally posted by craftseeker
.... and how would you suggest it be made non-consensual without ruining immersion for the larger number of PvE players who find being rand…
Originally posted by craftseeker
.... and how would you suggest it be made non-consensual without ruining immersion for the larger number of PvE players who find being randomly PK'd immersion breaking?
Do not talk about consequences, strong …
Originally posted by NagelRitter
Originally posted by Nitan66
In your opinion, how would you make PvP consensual without ruining immersion.
Lack of open PvP doesn't ruin immersion that much at the end of the day, plenty of people got…
Originally posted by LacedOpium
The word "consensual" is imminently relevant. It is what this debate is all about. If your contention is that the word "consensual" is not relevant, then you are right, we have nothing to discuss.
The so…
Can someone link me a thread where a non-PvP sandbox is talked about?
I'm not saying sandboxes NEED PvP, but for me it is hard to imagine one without it. Mainly because (current) sandboxes are conflict driven and if the conflict is pro…
Originally posted by tixylix
That is why there needs to be PVP and PVE servers, have the PVE server as an opt in and PVP as full open PVP.
To me open PVP is fun, just form a gang with friends and roam round attacking everyone we see. I …
Originally posted by Mendel
* The first problem is that SOE has historically had very long respawn timers on raid mobs, in many cases 3-7 days, with many being much longer. Assuming that the border guards are semi-normal spawns, the PvP…
I suppose I didn't fully clarify on my idea, and let me stress that I am trying for a compromise, although clearly many people reject any interaction between the two at all. The reason I don't want separate servers is due to the decrease in popu…