I can't help but wonder if giving players some kind of currency every month they maintain a subscription would cause more people to tolerate it. Give it to them weekly even.
The currency would be used for maybe one piece of top-end gear a month or …
The subscription model is just win-win for players and developers. I do feel however that many players have a hard time seeing the benefit. Especially when a month or two may pass without much content while waiting for a huge one.
I think even stra…
It's really all about the endgame at launch when it comes to subscriptions. And it's about being prepared for the players being faster than you thought. You need a back up plan so if your content gets blown through you can toss something out there q…
F2P really goes against what the MMORPG genre is about. And in a way, it's like the old style arcade machines. That business model died out years ago.
"Welcome to level 34! Please insert 50 cents to continue."
GW2 is what it is and offers a great …