I want to thank everyone for your advice in this thread.
We have decided to shift our focus onto smaller projects, simpler games, and to build up our experience slowly.
Originally posted by nateslo I am NOT an expert in this, but I will share what I know ( I am computer science student who has wondered some of these things as well.)
If you are using a pre-build engine, you will be mainly focusing on scripting. …
Originally posted by ImminentUprising howdy,
we haven't made anything public as of yet, but your post was so spot on to us i had to comment. My team has been working on a project with 90% of the features you listed and we will be on steam w…
Originally posted by Dauntis
Wait, let me get this straight, you want to make another medieval mmo world but the twist is it is essentially empty except for other players? Sounds rea *YAWN* ly cool. I am sure you and your friend will enjoy it.
Wel…
Originally posted by tkacid Going to be friendly,
You have a long road ahead of you, I would not worry about engines yet, if you are truly serious and committed.
A couple of simple points:
- Scope your game out, Design it in, Visio or even pap…
Originally posted by strawhat0981
In the red, forget that and make it sci-fi
Heard of Divergence?
Originally posted by Yamota
You have very little experience in programming and you want to develop an MMO? Yeah, sorry but that does not soun…