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rickf7666

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rickf7666
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  • The original crafting system was a lot more time consuming to create anything.  You started with a lot of ingredients which you combined into various parts which you combined into a finished product.  The end result is that there weren't that many c…
  • My take on Solo vs. Group all comes down to problem that most MMORPGs forget who the player characters are suppose to be.  Heroes.  I think that bares repeating, Heroes.  Heroes are suppose to be able to hack through normal enemies.  But I find in m…
  • My concept of Role Playing is just that "playing a role".  Creating a character with a background and then interacting with other players as that character.  I don't think that role playing is about being rewarded for doing things other than killing…
  • I wouldn't go so far as to say I'm proud of the fact that I have never capped a character,  but after playing a lot of different MMOGs the grind holds no interest for me.  I think I need to define what I call the grind.  At low levels you gain a lev…
  • The basic problem I have with PD is the basic idea that defeate automaticly equates to death. I've played a lot of pen and paper RPGs and in many defeat does equal death. And of corse they do give you an out. The prime example being D&D and r…