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bartliolio

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bartliolio
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  • Originally posted by Spankster77 One of the major issues is that most MMO gamers fall into one of three camps, raiders, PvPers, explorers/crafters. The issue is that most people play games based on their preference and basically feel that it's not "…
  • Originally posted by Foomerang In SWG, item decay was punishment for using your gear. In FF, it is a reward.   To me this is really the crux of WildStar's methods of economy management. It has to do with the perception of the systems and whet…
  • Originally posted by Foomerang I think Final Fantasy XIV has one of the best economies I have experienced. There are many layers and outlets for crafting, gathering, buying and selling various components, using crafted and dropped items for multiple…
  • Originally posted by Betaguy I read everything in it's entirety and I am unsure what you exactly want me to say except, you both have very great ideas.  The only thing I truly agree with is Durham saying Raph Koster was a respected man in today's de…
  • Originally posted by Superman0X   The first assumption Durham makes is that resources directly acquired from monsters are a key component to an RPG game. For the past ten years, most games have employed the piñata style of loot, where swords a…
  • Originally posted by Boneserino Crafting, economy and PvP all in balance and I think you have the game most people would love to play. This is essentially what I am advocating for, a game in which all of the different types of players need to wor…
  • Originally posted by gestalt11 Only scarcity has an effect on such things.  These guys who make EQ style games can never combat inflation since they have infinite resources in basically everything.  They have no models of supply and attrition of ite…
  • Originally posted by ryvendark I'm finding levels are something I like less and less. It gates so much of the content and makes the whole world seem like it's on rails. It kills any real exploration because you can only really go to the zones you're…
  • Originally posted by Foomerang I don't like in game cash shops. I didn't mind it as much when they were only on the main website. But with buttons in my menu bar, or reminder popups, or just a straight up in game npc that can take your real money. B…
  • Originally posted by xAPOCx The worst common feature is this...                        So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a…
  • In my experience, the gear crafting professions (Weaponsmith, Armorer, Outfitter, and Tailor) are good at letting you make small upgrades to your gear, if you level and craft simultaneously. At max level-- they are perhaps the best way to get your f…
  • 1. The game seems to have attracted a lot of people with the "If you don't like raiding for 10 hours a week you're a casual" mindset-- which really makes the game unpleasant at times. 2. The game has a dungeon finder, but if you mess up in an adven…
  • Here's the second part of my response to Charles Durham. Feel free to leave any feedback on the first part!   I apologize that the posts are so lengthy, but it's difficult to speak tersely with any meaningful depth on such complex systems.