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Vlorg

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Vlorg
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  • Everquest, and many of the older MMO's, were actually about the journey toward max level, instead of ''game start at max level'' like we have now.   It took months, if not years, to get max level... and part of that fun was progressivly exploring …
  • trinity combat dosen't have to be slow... Wildstar is trinity based yet very fast-paced. Also, everyone definatly have a role and not only the tank... don't compare 16 years old EQ1 mechanic to what modern trinity-based games can do.   I get alot …
  • I love how people quote EverQuest 1 as an exemple of Holy trinity... like you needed a warrior-cleric-enchanter to do anything.. Since you needed a group to do almost anything, and since that holy trinity wasn't always available, people actually fo…
  • And, maybe, when we stop having greedy money-hungry suit people leading game developpement, we can get some good game made for fun ( and not made to exploit people , aka whales).   Where are the '' a company made by gamers, for gamers'' aka blizza…
  • Originally posted by MisterZebub Originally posted by delete5230 I don't think there are many people asking for easy :   - Little Johnnies mother is not making a phone call to developers asking to make mmos easy so her son can play ! -…
  • The problem with difficult content ( WoW heroic raiding or wildstar raiding, as they were mentionned in this thread) isn't so much the difficulty of the actual content, but the lack of learning curve.   In wow, you can go from 1 to max level with …
  • I don't mind gambling with my time ; I play game to spend time and, ideally, have a fun time doing so.   However gambling with real money ... I just can't understand. I keep thinking ''whales'' will wake up and understand it's nothing but a lotter…
  • Originally posted by Loke666   Raising skills and attributes by use is not really something levelbased either, since you can become very strong in certain areas while still being weak in others.   just like my Everquest wizard is strong at m…
  • i do not believe F2P is dying, but I do believe the average gamer who don't spend much on those game can only get rolfstomped by a whale so often before he get sick of it.... or severly c*ckblocked in progression before he get sick of it... or basic…
  • I see a typical ARPG with a different art style... what make this game so different than D3-PoE-etc?     the nature of an ARPG game dosen't go well with open maps... you don't want to log in a game where every is dead and a few player killing eve…
  • it is leveling.   instead of illing mob in order to get level, who increase your strength and increase your damage, you research technologies in order to make specific part/skill better.   same thing, different name.   same with gorgon, the se…
  • I do believe the old MMO's cared about fun, community and building up something.   the newest F2P MMO's whose cash shop gets updated weekly during the beta stage, yet not a single bug fix or additional content get added... these don't give a rat a…
  • 40 man raid in vanilla took hours yes... dosen't mean they need to take hours now.  When was the last time you saw a raid with as much meaningless trash as molten core?   There's also a definitive difficulty step / epic feel for SOME 40 man raid; …
  • just dl'd it and tried it.   extremly quick download, no installation... couldn't be easier and faster to get into the game... and you have a 24 hour free trial.   I level'd up a paladin up to lvl 16 in about 2 hour, that's including some time c…