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nestharus

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Username
nestharus
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Member
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Tank
Posts
11
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  • I want to pose the following argument. EQ Next didn't fail because of the testing methodology. Landmark didn't cause it to fail. Jeff mentioned that EQ Next more or less failed because the technology wasn't ready. I think you all remember Storybrick…
  • So we're saying that the SOE/Daybreak way of doing things that they started with H1Z1 and Landmark should just stop and that they should go back to more traditional testing, lol.
  • I'd disagree with your opinion. I can't say why as I'm under NDA though >.<. Take that as you will. During the stream when he announced apoc, he said that if he was doing it he wanted to make it a self-funding product so that it wouldn't take…
  • The point I'm making is that the standalone BR was Steven's reaction to everyone thinking Ashes of Creation was a BR via Alpha0 streams. Are you saying that the original announcement of the alpha0 with the 3 modes that would only last for a short w…
  • All right, so we are now debating the format of testing. Jeff's the lead developer, and his vision for testing is to try and make it fun. That's a different discussion. Is it going to work this time? We'll have to see. They are stating that they hav…
  • I'm well aware of what happened with Landmark. The reasoning behind why they made Landmark and Steven's decision to make apoc are completely different. We were never going to have apoc. Apoc was a direct result of the community and was Steven's deci…
  • tweedledumb99 said: nestharus said: I just need to say that we need to remember why Steven made the BR mode a standalone product. The initial BR was made as a bonus testing stage. It was to test out the combat. Not only was the initia…
  • I just need to say that we need to remember why Steven made the BR mode a standalone product. The initial BR was made as a bonus testing stage. It was to test out the combat. Not only was the initial BR a bonus, but everyone with any account was go…
  • I think that the game would be mostly an open world sandbox supplemented with a few events here and there. There could be cleverly designed dungeons and the like and most of the emphasis could be on a dynamic sandbox world. I think the key trick her…
  • Alders said: Are people seriously trying to state that there was some sort of difficulty with EQ content? Much like FFXI, which was pretty much a clone of EQ, the difficulty was in fighting the mechanics of the game rather than the mechanics of…