Originally posted by Holophonist
I don't think you or Axehilt are using the word depth correctly. Depth isn't simply the amount of things that are happening at one time, or the amount of decisions you make per unit of time in game. The reason we u…
Originally posted by BeansnBread Originally posted by Holophonist Originally posted by Axehilt Originally posted by Mardukk You have made the most nonsensical argument I've seen on these forums in months, congrats.
If 95% of …
Originally posted by Axehilt Originally posted by Kiyoris Here is another example for you.
That's great and all, but those pictures don't picture the hours and hours wasted trying to get something bought or sold and failing because of how clu…
Originally posted by Malabooga
actually theres only 2 states and 2 decisions to make: go and stop. Any other decisions are made by encounter design and not reliant on trinity.
Your attempt of using argument that if you completely ignore your cor…
Originally posted by fs23otm Originally posted by Endariok In real life, people don't have aggro or threat tables; therefore, physical methods of control are used.
This is not realistically true. People do have threat levels.... it is ca…
I've been waiting for a thread like this. Thanks, Eronakis.
As I read the OP i had images of Vikings in my head. That clip shows access containment and some other things I'd love to see in an MMO.
Aggro is a method for players to use their own k…
Originally posted by aesperus What the trinity is superior at, is providing a combat experience for people who want familiar roles, that they don't have to think much about. That might sound harsh, but it's absolutely true.
What the trinity doesn'…
I think the keyword in the title of this thread is 'seemed'.
I played AC in 1999, my first MMO, and I was instantly hooked.
"What!? A huge, interactive game world filled with other real people?! A story that involves the players and continues t…
Originally posted by Axehilt Playing to Lose by Soren Johnson does a brief snippet on MMORPG AI, and hits upon the reason it's designed like it is. Essentially it's a puzzle to be solved.
Threat-based AI is the equivalent of "match 3 shapes" in …
Originally posted by Loktofeit Originally posted by Endariok You cited an article (The Evolution of the Trinity) that states clearly, "The tank takes all the damage issued by the opponent, the healer reduces this damage, and the dps gives damage…
Originally posted by Loktofeit Originally posted by Endariok Originally posted by Loktofeit Originally posted by Dr_Shivinski Originally posted by Loktofeit Originally posted by Kiyoris Some people love to hate on trinity, but it…
Originally posted by Loktofeit Originally posted by Dr_Shivinski Originally posted by Loktofeit Originally posted by Kiyoris Some people love to hate on trinity, but it is still the superior combat system.
The major alternative so far …