If your post is any indication of how you play, you are the problem I personally have with multiplayer-games (not only MMO). Not solo players, not "scaredies" or "PROS". This toxicity many players display is totally unappealing to me in a game. "Jad…
Originally posted by Aradune
Awesome Stuff
I liked most of your post. The only points I don't agree with are:
-It's unlikely there will be another MMO as successful as WoW. (I think it'll come and relatively soon)
-The future of MMOs is multiple…
Imagine a game with no threat table and with bodyblocking. Imagine a character in that game with high HP and defense stats, with any configuration out of interrupt skills, a way to shield allies, attacks of oppotunity or other penalties for being ig…
Originally posted by Shaigh Originally posted by Loktofeit Originally posted by Shaigh Originally posted by Torval Originally posted by Shaigh Originally posted by Torval Originally posted by Shaigh Originally post…
Originally posted by Loktofeit Originally posted by Sam_Shakusky Originally posted by Loktofeit Originally posted by Sam_Shakusky Originally posted by Loktofeit Originally posted by Sam_Shakusky If an MMO had tanks and …
Originally posted by Loktofeit Originally posted by Sam_Shakusky Originally posted by Loktofeit Originally posted by Sam_Shakusky If an MMO had tanks and no healers, would you still say it has the trinity in it?
Is a character th…
Originally posted by Loktofeit Originally posted by Sam_Shakusky If an MMO had tanks and no healers, would you still say it has the trinity in it?
Is a character that stops an enemy from reaching an ally by using his body and positioning stil…
Originally posted by rodingo The only people who need to define gameplay mechanics are the ones making the games. Everyone else can define it as they want but it doesn't mean anything. As has been obvious way before this thread and will be afterwa…
Originally posted by Loktofeit Originally posted by Sam_Shakusky Originally posted by Loktofeit Originally posted by Sam_Shakusky Originally posted by Loktofeit Originally posted by Axehilt The "trinity is aggro" crowd are simply…
Originally posted by Loktofeit Originally posted by Sam_Shakusky Originally posted by Loktofeit Originally posted by Axehilt The "trinity is aggro" crowd are simply the vocal group of players who are tired of aggro mechanics and are mis-usi…
Originally posted by Loktofeit Originally posted by Axehilt The "trinity is aggro" crowd are simply the vocal group of players who are tired of aggro mechanics and are mis-using the term (usually because they haven't put much thought into what tri…
Originally posted by Cazriel Groups = more effort; therefore, more reward. So tired of this chestnut . More time consuming, yes. But let's face it. Usually it's one person or perhaps two who organizes and does all the work. Everyone else is ju…
Why do they want to remove it? Because taunt doesn't make sense in PVP? If that's not it, what is their (your?) problem with tanks? If yes, here's a possible take.
You could make it about positioning: stop melee enemies with snare, grappling hoo…
It took 300+ posts, but it looks like people on each side of this argument are finally realizing that they're simply starting from two different positions.
To the pro-trinity, this is about defined roles.
To the anti-trinity, this is about taunt-l…
Disclaimer: this mostly concerns games that want to cater to both types of players (groupers and soloers), otherwise the designers can easily make choices that tweak (if not outright break) premise #1 in favor of one or the other.
Premise #1:
A…